Capcom: Seth Will Be Cheaper In Super Street Fighter IV

Super Street Fighter IV wasn't always super.

Initially, franchise producer Yoshinori Ono thought the next iteration of Street Fighter, landing just a year after the release of Street Fighter IV, should get a new number. Maybe not five, but perhaps 4.9.

But Capcom thought that might be too confusing and instead slapped the game with a Super, hop-frogging over Championship and Hyper Fighting editions, said Capcom Community Manager Seth Killian.

While the new game, due out early next year, will include a host of back-end improvements, about eight new characters, new stages, moves and gameplay modes, Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price, Killian said.

Like its inevitable price, the changes and upgrades brought with Super Street Fighter IV are very fan driven.

"This is the most fan-responsive game in Capcom's history," Killian said.

Changes to the game will include balancing tweaks, but at least one famously irritating character won't be made easier to take on, he'll be made harder.

"Seth will be even cheaper and more irritating," Killian said.

And end-boss Seth won't be the only one to get some tweaks, some of the existing characters will get new moves. Killian mentioned Ken as one character who will have something new in Super, though he said it wouldn't be as radical as introducing new techniques like parries.

While Killian wouldn't go into the details of the new online modes that will be introduced with Super Street Fighter IV, he did say that Capcom is very aware of the complaint gamers have about not being able to hang-out in online rooms watching people play one another online.

"That is one of the things we will try to address," he said.

Super will also include a new set of stories for each of the characters, both the original 25 and the eight new characters. This time round the animation will not be done by Studio 4°C, he said.

Capcom declined to let me play the game, though I was able to watch Killian play and he showed off some of the signature moves of the new characters, including returning fighter T. Hawk.

From what I saw the character's animation, including their focus attacks, blended nicely with the existing game's aesthetic.


    Hold on, is this going to be an expansion? Or do we have to buy the game again?

    It is interesting to note, that people arent complaining about super street fighter 4, but they are complaining about left4dead2 :S


      Every article I've read for SSF4 has people bitching about it not being DLC. I don't know what rock you've been hiding under.

    Wow, since SETH was the thing I hate the most about SF4 (his cheapness was ridiculous) if they make him cheaper, then they've lost my sale

    How about just making him more interesting and smarter? Like Hiehachi Mishima was in Tekken? Having a powerful character that has a move from every other character, an annoying teleport and an ability to hit you exactly one frame before you hit him is not my idea of fun

      how about you just get better? Seth is nothing compared to SNK bosses

      pretty pathetic reason to not buy a game because you can't trump one CPU character

        Sorry DansDans, gonna have to agree with Axe.
        I had crushing times with Seth, but beating him is definitely possible.
        If I can do it, with all characters, I really think anyone who tries can.
        I suck with Dhalsim and C.Viper and a few others, but kicking Seth's ass after it all was super satisfying.

          Not everybody has the time/luxury/patience to grind away endlessly on one stupid character. If the developers want to make their game annoyingly hard then fuck em, no deal.

          Seth is easy, even on hardest mode. All you do is give him a very split second to make a move before you jump in and do a combo. When he gets back up/recovers, wait like .1 second again and jump in and attack again. I've got perfect quite a few times this way.

          If he's teleporting when you get up, just throw him when you get up.

      Who cares, if all the characters are unlocked this time (cross fingers), you won't even have to play him.

    You need to buy it again....and you'll get 4 New characters a few new moves? for another 80-100 odd bucks.

    Who knows what's in Yoshinori Ono sake....

      He wants "ur moneyz"

        Do you even read?
        1. MAY be cheaper.
        2. Getting new networked features that isn't possible to patch in like spectating with lobbies.
        3. EIGHT new characters in total.

        Really... it says it right there in the article. It's coming because the fans demand it, and fans have no problem shelling out. For someone that plays this regularly, the new and rebalanced characters are worth price of admission alone.

    *sigh* isn't this exactly the sort of thing DLC was invented for? Fail.

    No Random DLC is fail. I Like expansions and this game should be setup like that not as DLC.

    I'm certainly in the pool of people who believe that SFIV just wasn't that great a game (still believe SF3 tops it by a mile). However, I'd be willing to give Super a crack if I felt they'd tweaked the gameplay and net code enough to make it worthwhile.

    However, I'm finding I'm becoming less interested in giving it a go with each thing I hear or see about it. Making Seth cheaper? How is that an intelligent idea?!? They go and take the biggest complaint about SF4 and make it worse? While he is indeed exploitable, he certainly isn't fun, and I expect better from a SF game. When a game's net code is horrible and the game doesn't offer much more than an arcade experience otherwise, I shouldn't feel punished for making it to the last boss, and I shouldn't have to feel cheap for exploiting the engine to beat him.

    On the other hand, those who seem to be complaining about the fact that the game isn't DLC have completely forgotten that when previous Street Fighter games got a slightly updated release, you'd get much less (sometimes you wouldn't even get an additional character), and would have to pay full price. They are (in all honesty, even though it still doesn't appeal to me personally) offering much more than they need to realistically offer to get people to buy the game.

    If all they did was take HD Remix's netcode, HD Remix's recognition of player input (much better than SF4's, at least on 360), and dropped how floaty the gameplay felt, I would pay another $120 for what is (at least I believe so) how the game should've been in the first place. But I guess I'm in the minority, so I'll just go play SF3:3S and HD Remix instead. ^^

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