Does New Super Mario Bros. Wii Really Play The Game For You?

Nintendo's hand-holding feature for New Super Mario Bros. Wii, dubbed "demo play," may not be as forgiving as we'd originally thought. One official description of the helpful option throttles back the level-clearing capabilities of demo play.

The Nintendo of Europe product page for New Super Mario Bros. Wii, spotted by Siliconera, says the "dynamic help system" will allow players to "access a mode showing how a level can be completed if you are stuck," which sounds more like helpful tutorial and less like your outsourcing platforming skill to the Wii.

That description sounds a bit different from the way Shigeru Miyamoto pitched it to USA Today, saying "if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready."

Going back to the NOE version, it adds that "the best thing about this mode is that you are free to jump into the action you're watching on screen at any time!" Which, err... sounds a lot more like what Miyamoto said in the first place.

Maybe the European product page's description had some specific details lost in translation and we're splitting hairs. My personal hope is that the auto play version is the accurate one and that Nintendo of America will get back to us with clarification soon.

Multiplayer mayhem galore in new Mario adventure! [Nintendo of Europe via Siliconera]


Comments

    wow a video game that i dont have to play this is revolutionary this is going to change the world. In the future you will not have to play video games they will play themselves for you. Pretty soon we wont have to watch television or do anything ourselves anymore i cant wait.

    It could be similar to Mario & luigi RPG 3 on DS where you have a demo section in the menu that shows you how to do all the special attacks.

    this is a pathetic feature. the whole point of getting stuck is spending some time to work it out and get through on your own. and seriously its a mario brothers game. its hardly brain surgery.

      Then don't use it. All this is doing is adding an OPTION for those who'd rather skip to the next level than try to work it out themselves. If you like doing it yourself, just don't use the feature!

        It may be an "OPTION" but i thought the whole motto for Nintendo now is making games more accessible i.e. wii mote and errr wii fit, so this seems a bit overkill, i grew up with games that challenged the mind and hand eye co-ord skillz, this is just giving people lazy option...2D mario isn't that hard, hell its been around for 20 years. On the other hand, this may be more of a marketing scheme to convince non gamers to buy coz "hey if its too hard we'll do it for you" and $$$ plz.

    Mario Bros is supposed to be lineair, if they have to have a hint system they have changed the game too much.

    Games are becoming easier and shorter these days because of all the retards/A.D.D Kids that play them.

    The way things are heading, in the future, a game will just be an interactive movie. It will last 2 hrs, play itself, and only consult the 'player' for a few vital choices.

    What ever happened to the punishingly difficult games like Contra, Mortal Kombat, and Nightmare mode doom, or the epic 10hr + games like deus ex, half-life or KOTOR? Granted there are still a few around (Fallout 3 comes to mind), but as Bobby Kotick himself said, it's easier to just pump out a 3 hr spray n pray fest than a real game -_-

    Not to mention a few more 'noobifications' that have become standard in most games, such as checkpoint saves and regenerating health. What was so hard about finding a health kit? Or using a quick save?

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