Left 4 Dead 2 Gets "Realism" Mode For Hardcore Zombie Killers

For players who find "expert" difficulty too easy in Left 4 Dead, it appears that Valve is upping the challenge for the sequel with "Realism" mode, a game modifier that made an early appearance last night.

The folks at 1UP spotted the Realism modifier nestled away in one of the game's options, then squeezed Valve for details. According to marketing VP Doug Lombardi, Realism is designed for the Left 4 Dead 2 player more skilled, more masochistic than Valve's own testers.

How it's different, exactly, Lombardi wouldn't elaborate. But one might assume that Realism makes the infected in L4D2 act more like their real-world counterparts, requiring headshots to properly dispatch of the game's zombie hordes.

Valve's other Left 4 Dead 2 reveal from last night's event, the "Scavenge" gameplay mode, can be read in more detail. With the game due out November 17, expect Realism and the rest of the game's well-kept secrets to be revealed soon.

Left 4 Dead 2 Preview [1UP]


    Hah the "real-world counterparts" of zombies... :P

    To fully prepare for "realism" mode I suggest reading the following...


      The Zombie Survival Guide was one of the lamest books I have ever read. Zombie fans carry that piece of crap along like it was their Bible.

        I don't. The zombies in Brook's world were rather lame. Slow ambling things that he says if you walk quickly enough you can escape from. Whilst all of his suggestions were good, they applied to more interesting Undead, like L4D or Dawn of the Dead. WWZ was still a good book though. But in the event of a zombie outbreak, i'm still glad for having read them both.

    Didn't know a headshot was the only way to kill something in real life.

      Oh, for sure! You can only kill them for good if your "sever the head or destroy the brain."

    realism will only get it banned again

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