Molyneux Picks The Most Revolutionary Games Of Past 20 Years

Hey it's Peter Molyneux! He makes video games. Video games like Black & White and the Fable games. At a recent BAFTA event, Molyneux listed off what he thinks are the five most revolutionary games in the past 20 years.

The titles were:

• The RTS Dune 2: The game took players away from twitch play to a cerebral approach. • Super Mario 64: The true precursor to the likes of GTAIV as it ushered in free roaming in an open environment. • Tomb Raider: The game featured an iconic heroine instead of a muscle-bound man. • Halo: The title brought FPS games to consoles. • World of Warcraft: The use of "carrot dangling" to drive players to keep playing.

Agree? Disagree?

Molyneux picks his top 5 most innovative games [That VideoGame Blog]


Comments

    I'd have StarCraft, for turning videogames into more, like a sport.

    Halo? I would have gone with Goldeneye or something.

    Those games seem about right to me. Each one did something different and changed/created its genre.

      Halo didn't change or create ANYTHING. It took previously existing formulas and gameplay methods and applied them to a console devoid of a solid FPS. before that point. Everything Halo did had been done before, Halo just did it well enough and was accessible enough on console that a new generation of gamers took up Master Chief as their flagbearer.

        Halo actually did quite a lot... sure, it did nothing that hadn't technically been done in the past here and there... but they put it all into one FPS game, and it was the first game that really changed the dynamics of FPS since the Doom era. I think people want to disregard Halo's impact because it's so popular, but it influenced so many games... PC as well as console... things like grenades/melee without changing your weapon, vehicle controls that were almost the same as character controls, the two gun system, recharging health/armor... Halo deserves a lot more credit on a game design standpoint than it gets, whether you like the game or not... because chances are, it has had a major influence over a game that you like.

          @Justin: *cough* Half Life...

          @Dave: agreed, the noughties (00's) signified the birth of a new breed of gamers.

          @Everyone: Goldeneye? Pschfft! Perfect Dark was superior in every way!

            ...how on earth could you think Half Life 1 had a more substantial influence over other FPS games than Halo did? You didn't even give an example of what it changed... it was a really good game, but it wasn't ahead of its time.

              Half-Life had an excellent storyline, great graphics for the time, accelerated the modding scene with CounterStrike, was massively immersive (All previous shooters were level based a fairly simplistic), introduced some amazing scripted moments, and the list goes on.

              Halo was heavily flogged by Microsoft and did nothing revolutionary or new. It was just successful because of a sparse market, and some good marketing. It didn't introduce shooters to consoles, Wolf3D was on the SNES, and GoldenEye is a far better game and came out 4 years before and.

              My picks would be probably be Deus Ex, Starcraft or Command & Conquer, Baldurs Gate, GTAIII, and The Sims. A bit PC heavy, but that's the way it is.

          Duke Nukem 3D let you melee without changing weapon....just saying.

          I think there's always a lot of confusion between "revolutionary" and "evolutionary" as far as games go.

            You didn't hear what I said... yeah, a lot of those things Halo did were done before, but they weren't done well, and they weren't all in the one game... it's no coincidence Halo integrated those design features in particular. Bungie seriously knew what they were doing.

    Goldeneye for the 64 was a better console shooter

    probably would have switched out tomb raider and dune for starcraft/warcraft/diablo and gta III. i mean come on, it's GTA. it established the sandbox genre withing the industry. everything else seems about right though

    Goldeneye was a better console shooter, but it was Halo that really showed PC plays console could do it properly too.
    A good list, actually a better list than I'd expect from him.

    There's a difference between something that's revolutionary and something that's an incremental improvement on previous efforts. Something that's revolutionary also isn't necessarily popular or successful.

    I don't agree with anything on the list except Dune 2. Dune 2 wasn't the first RTS (Herzog Zwei and a few others pre-dated it), but it was the first to use a mouse and it effectively established the conventions of an entire genre.

    My other picks would be:

    - Neverwinter Nights (the 1991 game, not the Bioware game) because it was the first graphical MMO. WoW popularised the genre, but that isn't revolutionary in and of itself. WoW is an incremental improvement based on NwN, EQ and Ultima.

    - Wolfenstein 3D because it was the first 3D fps, and pioneered the genre. It's debatable that Halo brought FPS games to consoles. Either way, creating a genre is more revolutionary than bringing the same genre to consoles.

    - PaRappa the Rapper, Dance Dance Revolution and Beatmania because they were the first music games. I think DDR was particularly impressive because it was just so physical.

    - Wiifit for fusing fitness and video gaming (two activities most people would have previously considered to be completely incompatible) with a unique peripheral.

    On the rest of Moly's list... Tomb Raider isn't a revolution for having a female playable character, Metroid did it before. Eitherway, I don't think creating a female heroin is particularly innovating or revolutionary, female heroins aren't anything new in other forms of literature. It could be considered to be a revolutionary marketing ploy though... mmm boobies.

    And Halo... that's a classic example of an incremental improvement, not a revolution.

      Vlad... you have it so wrong. Just because one game/developer did it first, doesn't mean they did it right...

      By your logic... well, Wolf 3D was actually pre dated by a number of games you could technically call an FPS... there were pseudo 3D maze games as far back as the early eighties... hell, Wolf wasn't even Id's first FPS. Ever heard of Catacomb 3D?

    Actually, I'd give the Sims a special mention too ;)

    Replace Halo with Goldeneye and maybe I'll listen to this arrogant man.

    Goldeneye showed people that shooters could be done properly on consoles. I'd venture that good old Peter forgot about that one when he was making his "list".

    For me -

    * Civilization - one of the first games to show that gave the consumer true value for money over putting in pennies at the arcades.

    * X-Wing vs TIE Fighter - UT and Quake 3 Arena might have made the multiplayer push successful, and taken gaming in an irreversible direction, but the one that really showed how it could be done was X-Wing vs TIE.

    * Bejeweled - took online casual gaming and made millions from it, again broadening our expectations of what can be done with simple flash games and the potential for developers on the Internet.

    * Legend of Zelda: Ocarina of Time - set the benchmark for games afterwards, both in innovations for console gameplay and expectations in plot, character development, music and overall polish.

    * Goldeneye - although it wasn't followed up, Goldeneye broadened the scope for console gaming by showing it wasn't a platform merely for platformers. Not only was it a workable shooter, it was one of the best FPS's in the decade and laid the way for shooters to become as popular as they have on consoles.

    Tomb raider seems the odd one out - Samus isn't an iconic heroine?

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