PS3 Version Of Borderlands Has Co-op Issues, Gearbox Promises Fix

The PlayStation 3 version of Borderlands is a bit broken, according to early reports from owners of that game. The game's cooperative multiplayer mode won't recognise other Borderlands players on the PS3's friends list, an issue Gearbox is already addressing.

In addition to problems with the PSN friends list, Borderlands is reported by users to have issues finding public games, with waits of 30 minutes or more for a list of available games. Since we feel that Borderlands' biggest strength is its co-op mode, that's two serious problems.

Fortunately, Gearbox software engineer Scott "vatoloco" Velasquez writes on the official Borderlands forums, "We've identified the problem and are working on a fix."

"Believe it or not, the friends feature was heavily tested by Gearbox and 2K," Velasquez writes. "However, this particular issue we found could have never manifested itself in our or 2K's test environments."

"We'll find out very soon if the issue exists for the PS3 International versions of the Borderlands. If it does, we'll hopefully have a fix implemented before it affects those customers," he says. "We are doing everything we can to get this problem addressed as quickly as possible."

Velasquez addresses the timing of that fix later in the thread, saying "The only thing I can say is that we're exploring all options of getting the fix out ASAP!"

Thanks to Mike for the heads up.

PS3 Friends list issues [Gearbox Software Forums]


    Where is that big mouth Randy Pitchford now?
    Enjoy your first serving of "Karma" with a side of face palm.

    What was that about ID being dumb a few days ago?

    If my memory serves me correctly didn't they get multi player connections working well within a 30 minute time frame back in the year 1993 with the release of Doom.

    Now the question is Randy....If you think ID are dumb, well then what the hell could be said about your mob?

    “Believe it or not, the friends feature was heavily tested by Gearbox and 2K,” Velasquez writes. “However, this particular issue we found could have never manifested itself in our or 2K’s test environments.”

    Yes, I can believe you guys were so narrow minded as to not carry out any real world testing; what with the time restraints of bad mouthing steam, valve, ID and who ever else you have tried to defecate on.

      Wow man, tell me more about the things you take too seriously.

      If I remember correctly, Valve had insane problems with Half Life 2 and the Steam launch. So instead of blowing a valve (heh) over something trivial, you can stop and think about how it is absolutely impossible to launch a game across multiple platforms without bugs of some type.

      ...and that you are probably the sperginest kid on your block.

        Guessing the article was a bit of a 'tl:dr' for you El.

        In summary:
        You can't play with people on your friends list and a wait for 30 minutes for a co-op game in a game which was specifically designed for co-op play.

        Just like the author has written "that’s two serious problems".

        Brutus is probably an ID fan and Randy Pitchford has been making some fairly out there comments about various company's (ID being one) about there games/ideas and direction (I believe it's a bit of a marketing ploy personally) .

        I guess his just pointing out the fact you shouldn't take the mickey out of a someone else's game(s) till you know how good your one will turn out.

        Plus lets face it....they should really have done some real world testing.

    *owns 360*


    *reads title again*


      *paperz sits down to play his 360*


      *360 RRODs (like 40% of them do)*

      hahahahaha... oh.

      Moral of the story? People With glass consoles shouldn't throw stones.

    Also, on topic - I have a PS3 and Borderlands,and I have been able to use co-op with few issues. The problem with the FL is that it only displays a limited list, and if your friend doesn't appear on that segment of FL then you can't play privately with them. While this does suck, it's only really a problem because of how many friends some people have. I can understand how this could be missed in a testing environment, and even in live playtesting. There'll be a patch, which is good news, but these things do happen.

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