Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons and special rewards for taking part in a pick-up group.
Pick-up groups, or PUGs, are the bane of many an MMO player's existence. Rather than grouping with your guild or folks you know, you group up with random strangers who often turn out to be complete and utter tools and probably think the same thing about you. PUGs are generally avoided whenever possible, but World of Warcraft's new dungeon and raid system, due out in an upcoming patch, actually rewards players for grouping with random strangers. In fact, the more random additions to your group, the faster you gain rewards, including a Perky Pug non-combat pet.
In order to make PUGs even more attractive, the new system features smarter group matching, which means you should never end up with five shadow priests, which would completely break any instance you entered, along with cross-server instancing, which can pull players from any server in your Battlegroup to go dungeon hopping with you.
Another cool new feature that will seriously cut down on waiting for your PUG members to show up is Instance Teleporting. Much like the PVP battlegrounds in the game, when you join a dungeon using the new system, you will be automatically teleported to the dungeon entrance, where you can then sit AFK for 20 minutes while you get a sandwich.
The new tool will also allow players to select multiple dungeons to take on, or they can take their chances with a random dungeon, with NPC's giving out quests and rewards to those that complete daily random dungeons, which will be taking the place of the current daily heroic dungeon system.
All of this, plus vote kicking, a looking-for-raid tool, group disenchanting and a need-before-greed update are coming our way in the upcoming WoW content patch. It should go great lengths towards making an already easy game that much easier. Huzzah!
New Dungeon System [World of Warcraft - thanks Joshua!]