MAG's Fourth Beta Lets You Hear Enemy Comms

More than 6000 changes have been made to MAG as Zipper Interactive's MMO shooter moves into its fourth beta phase, which will be exclusive to GameStop pre-order customers.

Chief among the changes, according to Jeremy Dunham, Zipper's senior community manager is an increase in the level cap to 60 from 40, a "retooled skill tree and experience curve" and "an improved ranking system". Most interestingly is a "proximity chat" feature that allows you to hear the enemy as you get closer, "or trash talk them yourself as you punch 'em full of lead".

Plenty of other details at Dunham's post on PlayStation.Blog, which concludes with a thank you to all of the other beta players preceding the GameStop pre-order beta.

MAG Beta 4 Starts…Now! [PlayStation.blog via VG247]

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Comments

    “or trash talk them yourself as you punch ‘em full of lead”.

    YEAH BRO!

    How does that work? Is it ranged based or what. Because you wouldn't be able to tell if its your team saying it or not.

      I'm guessing your team-mates voices are loud and clear as if speaking to them over a microphone, but then you would hear the enemies background chatter as a distant sound-effect at first, becoming louder. Not sure how loud it would be if you were standing right next to them, though.

    This idea sounds great in theory, but i hope they can perfect it, but since they are in beta, the community should be able to kick it into gear and not let it fall to a piece of crap.

    Should be a fun game.

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