Meet StarCraft II's Brutalisk

Blizzard has spawned a new Zerg strain for StarCraft II, the race's biggest and most brutal, the legendary Brutalisk. So what is this giant monstrosity? And what does it do?

Well, as those of you who may have read the spoiler-laden version of our StarCraft II single-player preview may already know, the Brutalisk doesn't do much more than intimidate... and die. It's one of a handful of non-playable unit types that StarCraft II brings to the table, a powerful, well armoured beast that is best avoided while hunting fresh vespene geysers.

This "surprise custom unit", as Blizzard calls it, shouldn't be a multiplayer balance concern. But maybe someday we'll see more of it in one of those StarCraft II expansions coming... way, way in the future.


    If you need to say "it shouldn't be a balance concern" before anyone says "that raises some concerns about balance" then odds are it will most definitely be a balance concern...

      Lol well said.

      Jonathon, it won't be a balance concern because it's not going to be in the multiplayer game. It's a non-playable unit and will only appear in the single player campaign. Therfore no balance issue. Geddit?

        And to be fair, with fans the way they are nowadays normally it's just better to get it out of the way before they start bitching and going "OMG unbalanced! i hate Blizzard and i'll never buy another one of their games EVAR!!!21211!".

        Are you sure that's what they meant and that's what's happening?
        There's still the possibility that NPCs can appear in the multiplayer.
        Michael did say it "shouldn't be a concern". Not that it "isn't" one.
        But if what you say is right, and they're definitely ONLY in the single player, then you've got a point.

          I may be looking to far into this, but I'd say this is a "creep" albeit a rare one. Playing as Zerg, just kite the Terran/Protoss player into it's agro radius and there goes the neighbourhood.

          That being said: "...the Brutalisk doesn’t do much more than intimidate... and die."

          What's the point of it then?

    Would have been awesome if it erupted from the ground, bursting enemies eardrums with the Brutal Legend soundtrack... that would have been metal... and epic... and brutal.

    Brutalisk rush

    not a balance concern when it is a boss unit in the campaign dawg.

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