So How Many Boss Fights Will Prince Of Persia Have?

Prince of Persia creator Jordan Mechner says that one of the first things lost in translation from video game to film is gameplay. But the Prince of Persia film hopes to dodge that bullet with its action/adventure genre label.

You can see from the trailer just how much of that "action/adventure" thrust comes from what look like platforming puzzles writ large with Jake Gyllenhaal. Those of you who played the Sands of Time games though, will be expecting a lot more than just jumping around. You want to see time rewinding and sand monsters, don't you?

Well, too bad, says Mechner. To get the whole time-rewinding mechanic into the movie, some things had to be changed or cut completely.

"In the movie, the [Dagger of Time] 's powers are much more limited," he said. If they'd left it the same, after all, the Prince would be omnipotent and the plot would get mighty boring.

So instead, there will be "consequences" for using the Dagger and there won't be sand monsters Jake Gyllenhaal fights to recharge it.

Sadly, Mechner wouldn't say what kind, with whom there would be or how many "boss fights" we could expect to see in the film. But he did say that producer Jerry Bruckheimer — that master of big, big action/adventure movies — knows what he's doing when it comes to creating an experience that everybody including non-gamers will be into. And because it's set in a sort of sub-genre of "1001 Arabian Nights" action/adventure, Prince of Persia the movie will probably go a long way toward appealing to the Pirates of the Caribbean-starved masses.

If only we could count on it to unseat Twilight. Alas, I'm not seeing much chemistry between Gemma Arterton and Jake Gyllenhaal in the trailer's banter snippets.

What do you make of the trailer?

P.S. No, Mechner didn't say anything about film sequels. However, he did say Ubisoft has something big planned to announce in conjunction with the film's marketing as the release date draws nearer. Dare we hope for a video game sequel?


    Wrong wrong wrong wrong!

    If you take a game, and turn it into a movie, you have to keep to the original storyline.

    SoT = Sand Monsters, Reversing Time, Boss fights, Awesome acrobatics.

    Take away those, and you have something that's PoP only in name.

    Did I see some bits of TtT in the trailer too? (0:30) Does that mean there will be a Dark Prince?

    I just hope it doesn't butcher the PoP name and proves me wrong. I really do.

      I only partially agree with you, Seth. While I believe taking out elements from the game it was based on removes the link between the film and game, I don't believe that doing so inherently makes the film bad, just less like the game. However, if you pretty much take out everything that made the game special, then you might as well not bother using the license.

      Of course, if you stick too much to the video game the film is based on, you'll end up issues pertaining to converting something interactive to a linear format. Does anybody really need to watch what is essentially a play-through of The Library level in a Halo film? I certainly don't think so. And while The Library level was horrible, at least you got to play it yourself.

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