Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
Above 49: Instancing Emotion
Nels Anderson acknowleges the emotional pull that fosters camaraderie in Left 4 Dead and ensures its co-operative play works.
Gamasutra: Kill Polygon, Kill: Violence, Psychology, and Video Games
Michael Thomsen examines why we enjoy video game violence and the abstraction of war.
Groping The Elephant: The fallacy of choice
Justin Keverne asserts that the lack of player choice in Uncharted 2 is one of its chief strengths.
Magical Wasteland: The Way to a Man’s Heart
Matthew Burns chews upon the many ways in which food appears in games, as mechanic, metaphor and collectible.
RedKingsDream: IKEA, and the logic of videogame design
Daniel Golding discovers the link between furniture showroom layout and level design flow.
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