Super Mario Galaxy 2 To Be "Challenging", Could Warrant Super Guide

Mario creator Shigeru Miyamoto says that, like the recently released New Super Mario Bros. Wii, the Wii sequel to Super Mario Galaxy will be "a really challenging game". Does that warrant a little Super Guide–style help?

Miyamoto tells the Official Nintendo Magazine of the UK that he "cannot tell" whether the Super Guide's hand-holding assist will be included in Super Mario Galaxy 2. But the tech will be implemented in Nintendo games "wherever and whenever appropriate".

Personally, the option somehow seems more appropriate in a multiplayer-skewed game like New Super Mario Bros. Wii, even though the side-scrolling entries in the Super Mario Bros. series have typically been the more challenging of the lot.

If you're on board with this Super Guide thing, are there any Nintendo titles that you think warrant it more than others?

Mario Galaxy 2: Will It Use The Super Guide? [ONM UK]


    i'd say fire emblem but that would really beat the whole point of it right?

    fire emblem is a very core game though, u dont get casuals picking it up id say.

    The mario games are fine for it though.

    The super guide essentially makes any game accessible for any skill level. This is SUCH a good thing, because no longer will Nintendo have to scale down the difficulty of games such as Zelda. The difficulty in Zelda titles seems a lot easier than they used to be (Ocarina was way tougher than Winkwaker for example). Now that they can implement a super guide, it means they can concentrate on making challenging games, and help out the strugglers.

    One idea that could work inversely would be a super hard block, which could act to make less challenging games harder. That means if an adult was playing a kid's game with their child, they could make it a little harder when their turn came around. The idea of these blocks is good though, because it means people who may not perservere through a game that is too hard (or easy) will now have some help.

    I guess the biggest downside is that there is potential for games to be watered down, in the way that you don't have to really work at a game to beat it, maybe cheating you from the achievement of beating a hard game. I will always remember feeling elated after beating Metroid Prime on the gamecube. Would a super guide here cheat me of such elation, and perhaps the best reason to play games?

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