Images of the upcoming Transformers: War for Cybertron have stoked chatter that it will draw heavily on Gears of War motifs. Transformers World 2005 got a talk with Matt Tieger of High Moon Studios and put the question to him.
I think a lot of that comes from the fact that we are using the same engine - the Unreal Engine - and that we are third-person," Tieger, High Moon's game director, told TFW2005. He added:
However there are some notable differences. One, we are not a cover-based shooter (you think Megatron would take cover?) Two, transform anywhere. Three, special abilities add an additional layer of strategic depth. Four, finally, Transformers has always been a team based property and each character has unique abilities so teamwork becomes pivotal. None of this should take away from the awesomeness that is Gears. Honestly, if gamers compare us positively to one of the all-time best games ever, I am thrilled!
You can see more of the interview, plus a picture of the no-cover-takin' Megatron at the link. TFW2005 War For Cybertron Interview with Aaron Archer and Matt Tieger [Transformers World 2005, thanks Darth Mallrat]