Reader Review: Assassin’s Creed II

Do you have what it takes to get a review published right here on Kotaku? Zack does, as he headbutts the Pope, repeatedly.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.

This review was submitted by Zack Rhodes. If you’ve played Assassin’s Creed II, or just want to ask Zack more about it, leave your thoughts in the comments below.

Assassin’s Creed II (360)

A follow up to Ubisoft Montreal’s flawed masterpiece, Assassin’s Creed II works like any good sequel should, introducing new characters, developing old characters and to a lesser extent summing up the events of the first game.

Loved

Italy: From the countryside, to the characters and even some of the (mildly) racist stereotypical humour, the setting makes this game. It gives the developers a reason to make everything a just little more flamboyant and larger than life than it needed it to be.

Free Running: Carrying over from the first game is the great free running/parkour system, it makes this game so much better and it is easy to see how much effort the developers have spent refining the system and making the movement more controllable

Hated

Animus: This game suffers from the animus story line. The introduction – while awesome to anyone who played Assasin’s Creed – is really confusing to anyone who hasn’t and for some reason the game looks, and chugs, horribly when playing as Desmond.

Crowds For Hire: Ezio can hire crowds for moving cover or added protection or to just distract some guards. Now this would have been a great machanic if there were not a rent-a-crowd on every corner on every city. A couple of hours in, they become an “I win” button.

Assassin’s Creed II fixes almost every flaw with its predecessor. The result is a great fun experience that suffers from its own cryptic plot and repetitiveness.

Reviewed by: Zack Rhodes

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 300 words – yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.

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