The Next Generation Of Blowing At A Game To Control It

The Next Generation Of Blowing At A Game To Control It

If Wii MotionPlus or Microsoft’s Project Natal are the next generations of video game motion control, what, you may wonder, is the next generation of controlling a video game by blowing your breath at it?

A company called Zyxio showed a new four-sensor system called SensaWaft that allows users to blow a mouse cursor across a computer monitor, with directional control. A company rep told a Daily Telegraph reporter at CES that this tech could also be used for video games.

See here:

Also, some hype for SensWaft’s gaming applications from the company’s official site:

GAMES: hands already overbusy… seeking a better immersion? Hardcore gamers get an edge by doing more without interruption of gameplay: pan around, swap weapons, zoom… Casual gamers enjoy peripheral-based games, and look for new sensations: from music to meditation, sensawaft™ opens up brand new horizons

Veteran Nintendo DS gamers are probably all too aware of what the first generation of breathing-controlled games have been like. Breathing into the system’s mic has been used to play an instrument in The Legend of Zelda: Spirit Tracks and for Bowser to breathe fire in Mario & Luigi: Bowser’s Inside Story. Of the many DS games I’ve played, however, I’m aware of only one that encourages the player to use breath-based control in addition to hand-based controls. That’s Arkedo’s Nervous Brickdown, a variation on Breakout that allows the player to control the bottom-screen paddle with their hands while blowing into the mic to help keep the ball they are bouncing aloft.

I’ve derisively referred to the DS’ mic-blowing control schemes as Huff-N-Puff controls. I’m not a fan. But watch the Sensawaft video and judge for yourself.

And let’s close with this bit from the Telegraph that will either thrill you or scare you:

Sensawaft has been invented by Zyxio, an American company, which said it was in talks with a major video games console manufacturer, about licensing the breath-controlled technology to take video games to another level.

The most likely customer is Microsoft, which owns the X-Box console and which has invested heavily in motion-sensitive technology with its Project Natal.

CES 2010: breath-controlled mobile phones to be made? [Daily Telegraph]


  • Ha – as if you dont get tired standing up for an hour playing a silly motion control game, now we are going to be out of breath blowing into a microphone for an hour

    No thanks. How about try and make a more innovative control pad?

  • This is not a new innovation at all. A lot of old NES games required blowing to get them to work.

    On a serious note, this may allow for paraplegics to be able to game a little bit more which is a good thing.

  • The Forum Nokia Developer Conference will take place on the 2nd of March, 2010 on Australian soil. The Developer Day will be held at the Doltone House by the Jones Bay Wharf in Sydbey between 8:30 AM and 5:00 PM. The event is jointly organised by the Australian Interactive Media Industry Association(AIMIA) and Forum Nokia. Registration is free and the event is an excellent opportunity for content providers and mobile application developers

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