EA Plans Dead Space 2, Next Dragon Age For 2011

Electronic Arts has is aiming for the first quarter of 2011 for two of its bigger upcoming releases, pegging Visceral Games' Dead Space 2 and BioWare's next Dragon Age title for release by March 31 of next year.

EA also lists the Dead Space and Dragon Age sequels as bound for handheld platforms in addition to consoles - with "Dragon Age Title TBA" also coming to the PC. That could mean Nintendo DS, PSP or mobile platforms, like Apple's iPhone and iPod Touch.

Also coming sometime between January 1 and March 31 of 2011 is "Shooter from Epic TBA," the Epic Games/People Can Fly collaboration that might be known as Bulletstorm. It also has a new New For Speed game and "Action Title" planned for the same three month window.

As for this year, EA plans to have Crysis 2 out for PC and consoles sometime between October 1 and December 31, with Realtime Worlds' massively multiplayer cops and crooks game APB hitting sometime between April and June, a little later than we were expecting.


    Ahhhh i wish APB gets delayed. I wanna try it out, but too much going on with games around that time.

    I was expecting Dead Space 2 in 2010, so i'm a little let down. But i guess they don't want a repeat in sales performance by releasing it the same time it released the first.

    Looking forward. EA are shaping up ALOT!

    Another Dragon Age <2 years? Yeah, that'll be a well made, solid, fleshed-out experience. cough.

    Good ol' EA...

    Bring on Dead Space 2!!!!

    Is it just me or does that sound a little quick for Dragon Age 2?

    If it's using the same engine with minimal changes yeah possible I guess. Just don't want to see Bioware titles being rushed.

      Isn't the Dragon Age engine a new engine Bioware made FOR Dragon Age that they hope to use for future efforts.

      So for them to make another game off it, would kinda make sense. I suspect a decent amount of money went into building it. Perhaps the next Mass Effect will run off it - but then again thats going well using Unreal.

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