EFA Offers Ideas For R18+ Submissions

EFA Offers Ideas For R18+ Submissions

Electronic Frontiers Australia has just released their R18+ submission, drafted in conjunction with the good people at AusGamers. As part of the release, they’ve offered some good pointers on the themes you, as an Australian, could explore as part of your own submissions.

Nicolas Suzor, Chair of Electronic Frontiers Australia, suggests two particular themes worth exploring in public submissions:

  • If you are a parent, explain how you monitor and oversee what media your children are able to watch and play;
  • Explain why you would like the opportunity to play games that deal with complex adult themes

Both very good ideas.

Suzor then goes on to lay down yet another rational, well considered, mature statement on why R18+ matters. You know, the kind of statement some opponents would suggest only bring facts and logic into what they believe is a purely a debate of gut instincts and personal morality.

We believe that it is time that Australia accepts that games are not just for children – that games are a highly expressive media capable of conveying complex adult themes that are not suitable for children but which should not be banned. We believe that Australians are capable of making responsible choices about what games we play and what games we allow our children to play. We believe, crucially, that introducing an R18+ rating will help parents and all Australians make more informed choices by providing a clear indicator of video game content and aligning games classification more closely with film classification.

As usual, here’s the relevant address to make your submission happen.



  • Heavy Rain is a great example of that kind of adult themed game. Not sure its quite high-impact enough to be considered R18+, but its a good indication of the direction things ‘could’ go in.

  • I think Bioshock is a great example. I don’t think anyone under 15 (and some above) would understand the idea behind Rapture. They wouldn’t stop and think, “Why build Rapture?” I know I have thought about it a lot, because it’s an interesting concept. However, while this game is violent, it’s not the focal point for me. I believe you need to comprehend the ideas that the game presents to you. No kid is going to understand that.
    R+18 games is not about adding violence or adding sexual content, it’s about having something that can make you think, that could make you wonder. Nowadays, developers only think “is this game fun?” Why can’t we have an indepth story that makes us think when the console is turned off and packed away?
    Sorry if it’s a bit rambley.

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