The journey a game, and its characters, take from concept to console is usually an interesting one, but in God of War's case, it seems particularly so. Especially for its leading man, Kratos.
Ken Feldman, lead artist on the original God of War game, has told Official PlayStation magazine that while designing the star of the series, a number of options were thrown out on the table. One was for "a little elf character", whose "animations looked like Disney".
Another was for "an escaped slave", yet another being "a blind monk carrying a baby".
All of which sound a little nutty, but then, had they gone with the little elf, writing a post-mortem years later and saying "one option was an angry bald man with no clothes on and red paint all over his face" would have sounded pretty silly as well.