Metro 2033 Struts Its Direct X 11 Stuff

4A Games and THQ would like everyone to know that their upcoming post-apocalyptic shooter Metro 2033 will feature "the most advanced DX11 techniques yet seen" on your PC.

If advanced depth of field effects and full tessellation on character models means something to you, than you'll want to keep an eye out for Metro 2033, coming March 16th to the PC and Xbox 360. According to a THQ press release issued today, the PC version of the game takes full advantage of DX11's advanced features, or at least the fullest advantage to date. With the technology still at a relatively early stage, I'd say we'll be seeing this sort of press release sporadically from different publishers for the next year or so.

Still, NVIDIA senior vice president of Content and Technology Tony Tamasi seems very impressed.

"Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware. The 4A Engine is one of the most advanced game engines we've ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."

While checking out the screens below, be mindful of potential mind-blowing. I hear that can get messy.

Metro 2033 hits North America on March 16.


Comments

    Hmmm, it looks mildly the same as Direct X 10, which looked remarkably similar to Direct X 9. I'm beginning to see a trend here... if only PC gamers would, y'know, buy games... maybe we'd start seeing stuff actually take advantage of PC hardware.

      The improvements between the DX9-11 aren't just limited to visuals, there's significant background stuff that makes a lot difference like better optimisation and multi-threading techniques. For a real world example Far Cry 2 and Assassin's Creed 1 run noticeably better under DX10 mode than they do with DX9.0c.

      The most notable "under the hood" improvement of DX11 over 11 is Compute Shader 5.0 vs. DX10's 4.0. This is a GPGPU implementation:- Tasks traditionally done by CPU can be offloaded to the GPU and done much faster since modern video card architecture contains several dozen stream processors in parallel.

      Not sure if I agree with that. I think the reason that graphics haven't really progressed is that simultaneous PC-Console releases are holding back developers ability to take full advantage of PC hardware.

      But it couldn't hurt if people pirated a bit less.

    Looks pretty good - even though i won't be getting the PC version. I mean you can see the pores on that dudes cheeks!

    I know this game was announced a while back, but it fell off the radar big time. Then no more than 6 months ago, they release some teaser (which looked crap, even the graphics) and all of a sudden its being released in March.

    It's all been quite rushed and we haven't seem THAT much gameplay. Perhaps it will be the next Wolfenstein?? I might check it out though - sounds a bit more interested than Wolfenstein anyway.

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