Do you have what it takes to get a review published right here on Kotaku? Adrian decided he was ready to take up the challenge, giving us his love / hate parade for Mass Effect 2 (PC version). You'll never guess where scanning ends up! OK, maybe you will...
Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.
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This review was submitted by Adrian Dowie. If you’ve cranked through Mass Effect 2, or just want to ask Adrian more about it, leave your thoughts in the comments below.
Mass Effect 2 (PC) Continuing the story from the previous game, Mass Effect 2 follows our favourite famous Flux dancing space hero. After being saved by the shadowy pro-human group Cerberus, Commander Shepard is again forced to deal with the threat of the Reapers in his own way. And he’s all out of gum.
Attention to detail: The visuals are very easy on the eyes but you can tell that the little things like the conversations on the Citadel with the alien selling games are there to add polish.
Story and ‘those’ moments: The story builds more on the Mass Effect universe and you will likely feel yourself drawn into it EVEN if you despise sci-fi. You know the moments that make you go “Did that just happen?” after you feel like something mind blowing just occurred? It happens. A lot.
It removed EVERYTHING bad from the original: Apart from Shepard's dancing the majority of the bad parts from the first are gone. No more driving around planets aimlessly, the minigames are less of a chore, no more cluttered 500+ guns in your inventory and there are NO bases that have been copied and pasted into fifty parts of the game.
Decisions have an impact: It isn’t clear cut “lets save this orphanage and kill the giant green murderous aliens” kind of game and it would suffer if it was. The choices with no clear right or wrong really make you think and care about the consequences.
Sniping feels good this time: Combat is far better especially the cover system. Whereas in the first I felt comfortable enough to run around and barely use cover Rambo-style in the second I found myself being forced to use it (and loving it.)
Loading screens: Why? They are short on PC.
“I’ll let you handle it, Shepard!”: I’m not sure if it was me being terrible in ordering my squadmates around… but for a portion of the time where I was in firefights it seemed that the AI was content staying behind a box letting me handle it.
Scanning, Scanning, Scanning: I have heard some say that scanning is ‘relaxing’. If mundane tasks are relaxing then I’d be doing my tax earlier. It gets monotonous and by the end after you’ve scanned everything you’ll likely look at the 27+ hours put into the save game and go… “How much of that time was purely scanning?”.
Stuck: Sometimes… I just got stuck in the air. Very annoying having to reload saves.
Reliance on the previous game: Those moments after you see someone that you had met in the previous really polished the game and those moments would be lost on those who hadn’t played the first.
Overall Mass Effect 2 builds upon the good of the first to develop a deep and satisfying experience. If this instalment is anything to go by there remains no reason that Mass Effect 3 could be one of the greatest games of all time.
Reviewed by: Adrian Dowie
You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words - yes, we’ve upped the word limit. Again. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.