Reader Review: Uncharted 2: Among Thieves

Do you have what it takes to get a review published right here on Kotaku? Ben does, as he grabs your hand just as you're about to fall to your death.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.

This review was submitted by Ben Carey. If you’ve played Uncharted 2: Among Thieves, or just want to ask Ben more about it, leave your thoughts in the comments below.

Uncharted 2 (PS3)

The first Uncharted was a golden nugget, rich with stunning visuals, fantastic gameplay, and clever writing. Uncharted 2, however, is a slightly larger golden nugget. It is a prime example of what three years can do for a game.


Visuals: The developers seem to have picked up a bunch of new tricks that make the game look superb. The Tibetan village looks especially amazing, and the snowy mountain levels in particular show the fruits of three years of diligent polishing and tweaking.

Combat: The combat remains essentially the same; however, they have made some much-needed tweaks, most notably regarding the stealth system. In the first game stealth kills were counter-intuitive and frustrating, but now it’s as easy as creeping up behind (or hanging beneath) a guy and tapping square for a sweet stealth kill. Also the cover system has been improved: you can now creep around corners and remain in cover, which is super handy during big gunfights.

Writing: One of the main things that impressed me about the first game was the quality of the writing, and that has only improved. The dialogue (along with the voice acting) feels authentic and is once again genuinely funny.


Hollywood Factor: The first game suffered a little from this near the end, but nowhere near to this extent. I felt that one helicopter-death-chase-sequence was enough and that your companion catching your hand at the last minute to save you from a two hundred foot fall was a little overdone. I understand that it all adds to the ‘movie’ feel of the game, but there was just too much of it for my liking.

Uncharted 2 is a must play, whether it’s for the beautifully rendered scenery or the blistering gunfights. There is also extensive replay value with five difficulties and a hundred treasures to find. Plus you can have ten player online multiplayer battles. What’s not to love?

Reviewed by: Ben Carey

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words - yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.


    Isn't Uncharted 2 a bit old? Oh well...

    Nice review, but one major 'hated' I would have put was the checkpoint system and difficulty. For instance, you breeze through the majority of the game easily, then there are some spots/situations that are ridiculous... Like, unless you're playing on the easier difficulties it's just cheaply and unfairly difficult. That part in the Tibet level where you have to cross this bridge and a million of the armoured shotgun dudes are closing in, and you have nowhere to go. They can happily one hit kill you, where it would take you a few full clips to kill them. That and you've got no ammo, and tonnes of snipers and regular dudes on your case... That kind of shoddy design, in the combat at least, really let the game down for me. And it totally killed the cinematic feel of it, having to replay through some sections over and over... the checkpoints are so sporadic.

    Only bit I didn't like was the final boss battle. An unworthy finish to one of the greatest games of all time.

      Agreed. But that is the probably a lot of games (and movies) face isn't it? Also, you have to agree it was far less frustrating than the ending of the first one haha.

    Totally agree with the visuals, but the writing did at some points feel like it had been left to the intern. Introducing the main characters was done very well, but Lazavich and pretty much all the bad guys were horrible.
    Combat however I learned to hate. Easy guys were a few shots with the pistol, 2 from the assault rifle, the next level up was a few shots from the assault rifle, 2 from the shotgun and so on up until the crossbow. Another feeling to get used to is walking into a room full of waist high walls... There was an article on Kotaku recently about pop-and-drop shooters becoming tedious. Uncharted 2, fell into this category hard.
    The hollywood factor didn't become abrasive for me until very close to the end. Where the writing fell short, while all the characters stories were being tied off before the boss fight. Throughout the rest of the game, however it blended into the hectic and over-the-top nature of everything else that was going on.
    This isn't a must play. Uncharted 2 is just a well choreographed chain of mini-games. However when it strays from these mini-games into over the shoulder shooter, it fails hard.


    I think that screenshot's from the first game.

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