WIN! Halo Legends DVD, Blu-ray And Poster

Halo Legends is the brand new anime based on Bungie's shooter series. It's been put together by some of the biggest names in Japanese animation. How'd you like to win it?

Thanks to Madman Entertainment, we have TEN Halo Legends prize packs to give away, each containing a copy of Halo Legends on either Blu-ray or DVD (up to you!) and a limited edition Halo Legends poster.

As Mike wrote in his review, "Halo Legends is an animated anthology that gives five of Japan’s top animation studios a chance to expand on the fiction of Microsoft’s beloved franchise. Studio 4°C, Production I.G, Casio Entertainment, Toei Animation, and Bones have all had their way with the Master Chief, producing seven short animated features that explore everything from the Forerunners’ sacrifice to the shadowy nature of the original SPARTAN-II program."

To enter the comp, we've got something a little bit different this time. We've lined up an interview for Kotaku readers with Halo Legends director and chief creative guy at Microsoft's Halo studio Frank O'Connor. That's right, you get to ask Frank the questions.

We want to hear your questions for Frank. The ten best will be answered by Frank and you'll win the Halo Legends prize pack as well.

Leave your questions below. Just once question each, so think carefully. You've got until Friday Feb 26.

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Comments

    Why does I occur before E, except after C? What's so special about C anyway?

    Frank, what are your thoughts on the current lack of an R18+ rating in Australia's gaming classification system?

    Q: In a recent statement by the senior VP of Public relations for SCEA, Rob Dyer listed Microsofts' very few first party studios and stated that Microsoft has been investing too much in third party studios such as Epic games and Bioware. One of these "few" first party studios is 343 industries who will be developing further Halo titles after Bungie finishes with the series. Is it likely that 343 industries will be investing their time in other projects?

    Hi there. My question relates to the halo "brand". What element(s) of the halo franchise do you see as being an integral part to the unity, cohesion and vibe of the series? Some other franchises I find to be more easily identifyable, for example, the Zelda franchise uses Link as a binding element, while final fantasy uses similar thematics and progression to bind it's entries.
    The only real link I can see is the covenant, given the tonal shifts between halo3 and odst, and the change in lead role, yet all titles still seem to be fundamentally halo.

    Did any of the stories told in Halo: Legends come out of the fallout from the live action film? If so, what ones?

    What made you decided switch over to 343 Industries from Bungie? Also, Oonsk cannot replace Mister Chief ;_;

    Q: This little project has the distinct smell of an 'Anamatrix' style spin off. With millions of fans around the world all wanting more and more from the Halo-universe (myself included), is there a potential to see a full animated series or even an animated Halo movie somewhere down the line?

    Hello Frank! In an interview last year, you mentioned that despite most of the stories in Halo Legends should be considered canon, there were still some discrepancies that arose from the artistic interpretation of the Japanese animation studios.

    If this were the case, do you see any possibility of such artistic interpretation to have influenced you in a way regarding the future adventures of the Halo franchise?

    What was the reasoning behind picking multiple studios to produce the shorts and did these studios control the story they were animating or was the story handed to them?

    Q: Did you feel you had to stick (relatively) closely to the Halo Games franchise and story, or where you free to develope what you wanted?

    Q: How do you go about adapting a video game into an animated feature?

    How was 343 Industries formed/created and how did Halo Legends come to light from it?

    Question:

    What can a Halo animation provide to viewers that a Halo machinima can not?

    How did the Concept of Halo come about? Why did you pick the certain elements which make Halo, when at the time various elements where incaptulated by other games?

    When people think of Halo they think "first-person-shooter."

    The lore behind the Halo universe is rich with it's own history and technology, and a shooter may not necessarily be the most fertile ground to explore the overarching fiction, due to the personal nature of embodying a single character.

    Halo Wars was an interesting departure from the norm. What other genre(s) of videogames do you think would facilitate the telling of an awesome Halo 'story?'

    It's something that has been talked about a lot, but hey here it is anyway. Who do you think is under master chief's helmet?

      The Stig...

        sooo....another helmet?....

          pretty much

      Remove the helment and reveal his identity will make his character such like Bobafett being a little kiwi boy - how that made that character suck giving him an identity!

    Q. Halo's become one of the most iconic games in the industry, with five titles released, another title on the horizon, and now an Anime series. Where do you see the franchise heading next?

    Halo has become somewhat of not only a gaming behemoth, but also cultural.

    Many see it as one of the greatest franchises of all time, if not the greatest.

    I'm not one of those people. I'm actually the complete opposite. I fail to understand to see how Halo has become the lumbering hulk it now is.

    So my question to you, Mr. O’Connor, is what makes the Halo franchise special in your eyes. Aside from the masses of hysterical fans, spin offs and mass market product placement, what sets the Halo franchise apart from the rest?
    Why does Halo stand out as "special"?
    Do you worry that the Halo franchise may someday become the proverbial "Dead Horse" being flogged repeatedly to milk out another expansion or spin off or toy line etc. causing people's interest to eventually wain excepting of course the Halo die-hards?

    I'm fairly sure that constitutes as one broad question.. I don't particularly care too much about the prize, i just wanted to get a question in that is hopefully not as "yay halo" biased as i'm fairly certain most of the others will be...

      I like the first question you brought up more than the other questions in the thread... but considering your position, I don't want you to get the prize :P

        lol. I do enjoy playing Halo. I just don't think it's that epic. Nor is the story line. I will admit that master chief is a cool character though. Also he looks the part. But aside from that he's still your generic super soldier taking on aliens.

        As i said, i don't really care too much about the prize - even though i'm sure the anime would be pretty bloody cool.

        My main intention here is to hopefully submit a question that has substance and differes from the rest of the "i love mster chief, can you please give him my phone number" style of questions. =)

        As i said, don't get me wrong, Halo is GOOD.. it's just not AMAZING. IMHO that is...

    Will there be any more games based on John 117? After all.... he's the one who made this series popular in the first place, seems only right to keep on with his story. I don't really care for ODST's or other spartans for that matter, especially if I know they'll all get annihilated on Reach anyway. What's the point?

    How, do, you, value, your, what you contribute, of, to, at the work force? Ehh... second part: which, do you most, can't, the least?

    The anthology format naturally allows for a greater exploration and opening up of the Halo universe. Outside of each short's distinctive animation style, can you discuss the effort that was put into the production of the stories to make each fresh and unique piece of fiction?

    The Spartan vs Covenant ideologies broach the current debate of the science vs religion dichotomy from a very unusual angle with Humans doing the ethically questionable genetic tampering and the Covenant believing in their religious mandate. Were you aware when creating the Halo universe that you would be delving into a potential idealogical mindfield? And are there any plans to explore this further in future, post Human-Covenant war, games and literature?

    Anime is clearly big business in the East.
    By creating an anime based on a popular western FPS, a genre not so popular there, how have you remained faithful to the fans in the west, and introduced the Halo franchise in Halo Legends?

    Frank, be honest,
    Is it really Duke Nukem under that helmet?
    Or should we expect a younger Bruce Willis looking character, What do you think MasterCheif looks like? Is he likely to be unmasked or will he remain tall, dark and mysterious?

      i think he should remain with no face, so that way non-christians won't gets dissapointed when they find out that he's jesus.

      According to 'The Fall of Reach' novel, John has brown eyes, and as a child "had tousled brown hair and a sly grin that revealed a gap between his front teeth", as well as a few freckles on his face. He was quite tall for his age, and physically stronger than most. He was said to have the body of an 18-year-old Olympic athlete at the age of 14 (before the Spartan augmentation).

      After augmentation, Master Chief could lift at least 3 times his body weight under normal conditions, which would indicate that he was extremely well-built, and he also towered over most humans at 6'10''. He was also unnaturally pale; a side effect of spending most of his time encased in Mjolnir armour.

      According to Bungie, any information from the books is canonical unless proven wrong by game canon. As none of the information from the books on John-117 contradicts game canon (currently, although there is an extremely small chance that Halo: Reach may change that), all this is considered true by Bungie until said otherwise.

    Q: Did you find the current complexity of the Halo lore to be stifling when it came to creativity on the project? Or was it nice to have a set story, in which to help communicate with a new medium that is relatively new to the Halo franchise?

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