Zenonia 2 Brings More RPG Goodness To The iPhone

Gamevil is looking to one-up its own success next month with the release of Zenonia 2: The Lost Memories, the sequel to one of the best role-playing games available on the iPhone.

The original Zenonia was one of the best gaming experiences I've had on the iPhone, hearkening back to the heyday of Super Nintendo's love affair with Squaresoft. Now Gamevil returns with a second helping in Zenonia 2: The Lost Memories, with more characters, ranged and melee combat, and online player-versus-player modes for the more competitive among us.

As an avid RPG fan, Zenonia was the game that cemented the iPhone as a gaming platform in my eyes. Hopefully the second dose will be just as impressive.


Comments

    Ill admit it was a good game, but i still havent gotten round to beating it.

    the leveling mechanics are just too bland to care about.

    If Zenonia represents a game that cements iPhone as a gaming platform then it still has a long, long way to go. If it was released on the DS or PSP then it would've received mediocre reviews.

    Its main claim to fame seems to be that
    i) it's classed as an RPG on the App Store AND it actually is an RPG
    ii) it has nice graphics
    iii) it plays like a old school action RPG

    It has dull combat and repetitive, grindy gameplay. Worst of all the controls don't take the slightest bit of advantage of touchscreen controls, preferring to use the faux D-pad for tasks like inventory management and menu navigation where touchscreen control would make a lot of sense. The D-pad itself is also an issue.

    I'm going to go out on a limb here and say that the future of iPhone gaming isn't going to be based on the success of console gaming. Touchscreen controls do not work well for console style games requiring D-pad or analog stick based controls. Games like NOVA to me seem totally misguided and missing the point entirely. Like the Wii, the games that will be remembered as the platform's best will be those that were made for the controls, not ones that try to make the controls do things it was not designed to emulate.

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