More Info On The Makers Of Dead Space's Next, Mysterious Game

Late last year two unearthed trademark applications seemed to lend credence to rumours that Electronic Arts was working on a game based on Jack the Ripper, but we haven't heard anything new about the game since... until now.

Buried in analyst Michael Pachter's report on his recent visit to Electronic Arts is a single mention of the game.

Visceral Games is currently working on Dead Space 2 and, according to an informed Pachter, Ripper, a "new PSN, Xbox Live game".

The tidbit came out in a section of the report that discusses how Electronic Arts plans to fulfil their previously announced $US100 million operating cost reduction. A bulk of those savings, Pachter reports, comes from headcount reductions and the transfer of employees from high cost locations like California to low cost locations like Montreal and China.

No word on if these desk relocations to Canada and China and layoffs are still happening or if all of that is now behind EA. We've contacted the company to find out and will update if and when they respond.


Comments

    "The tidbit came out in a section of the report that discusses how Electronic Arts plans to fulfil their previously announced $US100 million operating cost reduction. A bulk of those savings, Pachter reports, comes from headcount reductions and the transfer of employees from high cost locations like California to low cost locations like Montreal and China."

    So basically EA have fired a bunch of people and shifted other people to countries like China so they can cut the employees pay and in turn cut costs and push profits even higher.

    I find that absolutely disgusting. For shame EA.

      Its aweful. I'm an artist and have a passion for video games. But i've been told by studios that they hire illustrators/concept artists in Korea and China now. *I wonder why...?*

      lets hope moves like these ruin companies and make then learn to respect the skills of their employees.

      Lets not be hypocrites here, gamers are constantly demanding higher quality games with bigger budgets but don't games to increase in price.

      It's definately not a cut and dry thing, though. The reason for the existence of a number of Australian studios has been due to Australia being a relatively low cost centre, in the past.

      Swings and roundabouts, though. Businesses should be cautious putting all their eggs in one basket.

    Will one be eviscerating Cockney ladies of the night, or trying to protect the said trollops from a messy end?

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