Alan Wake Motion Capture Expert Calls Heavy Rain "Visually Uneven"

PS3 exclusive Heavy Rain looks fantastic. But according to Mark Carson, head of mo-cap specialist CaptiveMotion, told website VG247 that while the psychological thriller is "beautiful", but also "visually uneven". Here's the quote:

"It's beautiful and brilliant but visually uneven at points, which unfortunately is the nature of the industry because of the scope, budgets and time-frames required," says Carson, who worked on the mo-cap for Xbox 360 title Alan Wake.

The specialist admitted that he does not own a PS3, but had "pored over the reviews and extended play video from the various sites." This doesn't sound like rabid fanboy, but rather, Carson trying to sell his company and his company's services.

"I would have loved to have worked with them on that project," Carson said about Heavy Rain. "I think we could have help with that. In the end it's a very different product from Alan Wake and I think everyone will agree once it comes out." And then the people who did Heavy Rain's motion capture can say how they did a better job.

Heavy Rain was released this past February. Alan Wake will be released this May.

VG247 » Blog Archive » Alan Wake mo-cap expert: Heavy Rain is "visually uneven" [VG247]


Comments

    If people are shooting you in the dark your not gonna start walk around like a stiff as if nothing is happening. That is exactly what Alan Wake is like.

    Mo-cap is the wrong strength to praise here.

      Read the last paragraph next time before you jump to conclusions.

      He specifically states how different their products are and will be - therefore he isn't making any comparisons to the game he worked on and bragging how "superior" it may be.

      He is simply talking about a game and voicing his opinion of the things he has seen of it.

      Either way, Alan Wake looks much better anyway and more interesting. I place my bets that reviews will be greater aswell! :)

        Nah man, I'm saying that Alan Wake should be praised for its location/set, graphics and gameplay rather than Mo-cap which I think is probably the worse part, as with all survival horror games.

    Most games and films are visually uneven, there just is never enough time or money, no matter what the budget unfortunately. We do our best, but it will always be a compromise.

      Indeed, if we were allowed to tinker with our crafts and art until we were 100 percent satisfied, we would never be finished. I write interview articles and have basic deadlines to meet, god knows I've submitted ones I would rather have more time to work on...

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