EA Sports MMA: Who Knows About Broken Bones?

I was outclassed last week by the other games reporter watching a demonstration of EA Sports MMA. He knew the name of the game's fighters, the name of the referee, and he knew the ref's shaving habits.

I am an oddball who likes boxing and pro wrestling but has never had the urge to watch a round of mixed martial arts. I did not know the names of the fighters (Nick Diaz vs. Cung Le), the name of the ref (John McCarrthy) nor the ref's shaving habits.

Well, even the EA people showing the game did not know that Big John sometimes has facial hair and sometimes doesn't So they couldn't confirm to the reporter who was outclassing me whether the ref would have an alternate-facial-hair option in this fall's EA competitor to THQ's hit UFC Undisputed series.

As I watched a pair of EA people play a match between Diaz and Le, I tried to think of a smart question that would draw out of this hands-off demonstration, some insight that would edify the Mixed Martial Arts fans. The developers boasted about how the fighters in the game held their hands: Low when they are far away in their cage, up when they get close. The developers were talking about how their team was re-working and re-branding EA's Fight Night analogue-stick-based boxing control system, Total Punch Control, to EA Sports MMA's Total Strike Control. (Button-based controls will be offered as well.)

I was trying to figure out the the best question as the developers toppled their combatants into a ground grapple and told me that either fighter can still strike while locked on the ground. That means either player can still feel like they had something too do while their guy was on the ground. They let the fighters stand up and tried to show some brutal hits. Blood started to fly.

I had been forming a thought about how violent this game would be, because I know MMA is pretty violent. That was going to be my question, but the blood was answering it without me having asked. As if he read my mind, one of the EA representatives proudly declared that blood spilled by one fighter could mark the other fighter's body.

I got an idea and asked what I was sure was an important question: "Can you break bones in this game? Break a guy's arm?"

The EA developer replied: "We're not saying anything about submissions yet."

I tried.


    I'm going to take an early punt and say that this game will be terrible.

    Everything i've read about this game so far has exluded any talk from EA about how they are going to handle submissions or grappling of any sport. I don't see how you can take the existing Fight Night conrol system and turn it into a real MMA game and honestly from what EA are putting out there so far (refusing to allow anyone to play the game or talk about how they will handle anything other than strikes), I don't think they do either.

    Being an EA game on an exisiting (and pretty) engine it will no doubt look good, be bloody and sell ok, but I can see this being a half-assed Fight Night with kicks and a submission button.

    dumb ass itz mma it will have more stuff if u dont like it keep ur mouth shut n stop cryin

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