Mirror's Edge Was Seven Years In The Making

In hindsight, Mirror's Edge was probably my favourite game of 2008 (provided I go back and skip the indoor bits). Turns out that quality was no accident, with the game having been in production for seven years.

In an interview with Gaming Union, former DICE (the developers behind the game) CEO Fredrik Liliegren said "Knowing that that product was in development for about seven years... [laughs]and given that it wasn't Mirror's Edge when we started, but it was one team working on 'the new IP' for seven years, I think they did a strong final."

"They did something different that people hadn't done before. I think it needed a second generation so they can tweak on it, I played it a little bit."

He won't be the first person to recommend a tweaked, refined sequel, and he won't be the last, either.

Mirror's Edge Took 7 Years To Make [Gaming Union]


Comments

    What a complete waste of time.

      Waste of time? I reckon this was probably one of the most innovative game I've played in years. The only flaw was that it was too short.

    Tom says:
    lol mirrors edge was in production for guess how long?
    David says:
    4weeks?
    Tom says:
    seven years
    David says:
    wow
    what a waste of time
    Tom says:
    ahhaha
    David says:
    at least it came out, unlike the duke
    Tom says:
    Wayno
    March 2, 2010 at 7:41 PM

    What a complete waste of time.
    David says:
    lol

    Mirrors Edge was a great game, I know alot of people just couldn't play it well, but seriously if you get used to fast thinking this game is so fluid and awesome that IMO it was one of the best games of that year. I really enjoyed it and still enjoy playing it every once in a while.

    Plus, the visuals, soundtrack, and approach to combat in the game were all to my liking... for me, it was brilliant. If they ever make a sequel I hope they don't change it too much to appeal to the extremely casual.

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