Andy Schatz won the top award at the Independent Games Festival for Monaco, a wonderful four-player heist game. Backstage after the win, Kotaku learned Monaco's future, why Schatz might kick someone in the nuts, and... I got Pokemon tips.
This is one of a series of Kotaku video interviews with many of the award-winners and special honourees from the Game Developers Choice Awards.
(This clip is the odd one out, in that it features the Seumas McNally Prize winner for the sister awards event of Game Developers Conference Week, the Independent Games Festival.)