Prince Of Persia: The Forgotten Sands Looks Memorable

Ubisoft finally offers up some in-game footage of Prince of Persia: The Forgotten Sands, the not quite an adaptation of Jake Gyllenhaal's Prince of Persia movie, a game set between The Sands of Time and Warrior Within.

Sure, it may look a lot like the Mike Newell-directed, Jerry Bruckheimer-produced film Prince of Persia: The Sands of Time, but the game and movie share little more than a common release window. Oh, and the fact that they're based on the characters created by Jordan Mechner.

While much of the action in The Forgotten Sands should look familiar to fans of The Sands of Time, that brilliant elemental effect applied to waterfalls and streams of water looks like a delicious new addition. Prince of Persia: The Forgotten Sands is slated for PlayStation 3, Xbox 360, PC, PSP, Wii and Nintendo DS, releasing May 18 on many of those platforms.

Prince of Persia: The Forgotten Sands Gameplay First Look HD [YouTube]


    Looks pretty interesting. There seems to be a tacit acknowledgement there that the last PoP game was sh*t, and they're going back to what made the previous generation's ones so good.

      I disagree with the assertion that the last PoP was a failure, I personally will miss the cell shaded art style. I think it really captured that sense of magic they talk about in the vid much better than the more realistic design of this new one.

      i'm playing the 360 PoP at the moment and i'm quite enjoying it... The graphics, the stupid back and forth banter, the gameplay (apart from constantly missing jumps) am i in a minority or something?

      Yeah, sadly that last one felt like a waste of money. Wasn't a big fan of the platforming but at the very least, the writing was great.

    I think I'm the only person dissapointed to see them going back to sands of time. I loved the last one and really want to know what happens next.

    so its a game-movie-game? a game based on a movie based on a game.

    IMO I don't think the game will be *bad*. But it wont be anything to talk about. They will recycle a lot rather than reinvent. It will be like Sands of Time but with better graphics essentially.

    I got the Prince of Perisa game a few months ago and it was OK, but for me whenever you had to fight anything the game totally fell apart. The combat was just horrible and towards the end of the game I was actually dreading fighting anything because the fights would just drag on. It’s good to see they have totally ditched the combat from that game.

      The fights are a lot shorter if you learn some of the combos (something I only really got around to when trying to get the combo trophies).

      I guess part of the problem was that you could go a long way in the game using just the standard attack and occasional blocks and maybe a few jumps and magic attacks occasionally. As this technique works, there isn't much incentive to learn longer combos that can do a lot more damage.

      Towards the end of the game, you need to be more defensive and wait for openings rather than just continuously attack. If you can do more damage at those points, the battles get a lot shorter.

      While this does improve the combat a bit, I still prefer the combat from the previous games where it was integrated into the rest of the game, and you could mix wall runs and other acrobatic manoeuvres with the rest of the combat.

    What? 50 enemy battles? One monster at a time, or 2?

    It looks pretty neat. But did they have to make the Prince look like such a douchebag?

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