A First Look At Marvel Vs Capcom 3’s In-Game Graphics

A First Look At Marvel Vs Capcom 3’s In-Game Graphics

You may have seen these images before, but not armed with this knowledge.

Turns out that those six pieces of character art that Capcom provided to sites for Marvel Vs Capcom 3 show how the characters will look in the game when rendered on Capcom’s in-house graphics engine MT Framework, the developer says.

While Capcom tells Kotaku that the characters are in-game models, these static images don’t yet include shaders or the dynamic lighting and they are all, of course, works in progress.

Another interesting note, Capcom tells us that the characters seen in the trailer are also in-game models, though with a “cinematic treatment.”

So not bullshots, Capcom says. What do you think?


  • Well, after seeing the teaser I can honestly say a new game has moved to the top of my ‘most anticipated’ list. I foresee many days at my desk daydreaming about potential inclusions.

  • Wolverine seems a bit disproportioned IMHO. His upper body looks ridiculously huge compared to the rest of his body, and his claws are a bit too long. And Ryu’s head looks even smaller than usual, although that could just be the angle of the image.

    Otherwise, I’m pretty happy. I actually really like the inked comic style they’re going for. Pretty psyched for this one.

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