After Burner Climax Review: You Will Do A Barrel Roll

Adrenaline junkies who feel the need - specifically, the need for speed - but don't have access to an actual F-14D or a deluxe arcade cabinet will be gleefully forced to settle for Sega's console port of After Burner Climax, it's 2006 aerial dogfighter.

Rarely do Xbox Live Arcade and PlayStation Network games feel as arcade-y as does After Burner Climax, which puts players in control of one of three high speed jetfighters, millions of rounds of artillery and thousands of missiles to dispose of a nuclear threat, shooting down hundreds of enemy airships along the way. After Burner Climax doesn't deviate far from the course set by its arcade predecessors with the exception of the slowly regenerating Climax Meter, which when employed slows down time and temporarily grants the player infinite lock-on missiles.

Other than that mechanical change and a layer of slick graphics, After Burner Climax stays true to its late 80s roots. Whether you'll enjoy it depends on your opinion of, well, After Burner.

Loved

Gorgeous High-Speed Thrills: After Burner Climax is graphically orgasmic, with environments ranging from lava-spewing volcanic islands to aurora borealis-lit frozen wastelands, rarely seen between the beautifully rendered smoke trails, explosions and a screen filled with sharply modelled aircraft. It's arcade gaming at its most pretty, a facet of arcade gaming that was incredibly important. After Burner Climax moves at blinding speeds, offering no-frills arcade thrills, better than players of the System 16-based originals likely could have imagined decades prior.

A Chaser, Sweet And Sour: For a game that's filled with mechanical carnage and explosions, requiring constant attention and lightning quick reflexes, After Burner Climax is surprisingly relaxing. Thanks to unlockable "EX Options" players can make the game easier or much, much harder by granting themselves infinite missiles, for example, or turning on one-hit kills. For a more level playing field, there's always Score Attack, so that you may compare your piloting skills against other players.

Hated

Hour of Fun: After Burner Climax is a game thin on options, levels and variety, so players without the drive to play, replay and replay again may find it lacking in content. Playing through After Burner Climax takes about 10 to 15 minutes, which may be a turn off to anyone expecting hours (or dozens of hours) of replayability from their downloadable titles. But for the serious After Burner fan or the arcade purist, there is some draw to return to the skies of After Burner Climax in the form of secret levels and better rankings. For those of us who don't feel the urge to one-credit complete our games, the appeal may be lost on us.

After Burner Climax represents an arcade game from a different era, less classic than modern rarity. It's a thrill to finally be able to play a game that was highly inaccessible for the fan of Sega and developer AM2's brand of polished arcade thrill.

After Burner Climax was developed by Sega AM2 and published by Sega for Xbox Live Arcade on April 21 and PlayStation Network on April 22. Retails for 800 Microsoft Points and $US9.99. A copy of the game was given to us by the publisher for reviewing purposes. Played through Arcade mode five times, Score Attack once on Xbox 360.

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Comments

    Yes, yes I will be doing a barrel roll. This Thursday when I get paid.

    You will do a barrel roll, whether you want to or not. Personally, I didn't. The barrel rolls are the main problem. It's ridiculously hypersensitive, so the screen spins at the slightest input. I nearly vomited from motion sickness the first time I saw it.

    Here I was expecting the barrel roll to be in the hated section.
    Really, they have so many buttons free, but instead of using a button for the barrel roll they make it so turning one direction and then in the other quickly is how you do it. And because of how quickly you need to move around the screen, you constantly do them by accident, which screws you over, because they're really not very useful.

    I stupidly and unknowingly downloaded the full version of the game and not the trial.
    Didnt realise until the achievements started popping up.

    Piece of shit game it is.

    This game is awesome. Flicking around the screen, blowing things up and enjoying the speed of it all. All that's missing is the motion cabinet with hydraulics!

    trial for 360 only or is big fat and stupid missing something here ?

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