God Of War Creators Had Different Ideas On Trilogy's Ending

God of War is a unique series, in that three different men lead the development team for each of the three games. How, then, would David Jaffe - original creator of the series - have ended things?

I'm not going to spoil the actual ending, but I can tell you that Jaffe's vision for how the trilogy wound up is quite different to how Stig Asmussen and the Sony Santa Monica team finished the third game.

"What David Jaffe talked about doing was — and I'm not sure how it would happen — basically, you destroy Greek mythology and then Norse mythology is right around the corner", Asmussen told GamePro. "That's the next thing that Kratos would go after. It becomes clear at the end that he's going to become this harbinger of death across different mythologies in the world and maybe carry the series on from there."

Nutty. For what it's worth, God of War II's Cory Barlog has something else in mind entirely. "Cory Barlog talked about Kratos becoming Death", says Asmussen. "He pretty much becomes the Grim Reaper at the end of the game and his blades become sickles. They're both incredibly good ideas, but you need a director to be passionate about the story and understand it intimately. If I had used Dave or Cory's idea, I wouldn't have been as passionate about it."

You know, I actually like Jaffe's ending best. It seems the most ridiculous, which is what the God of War series has always done best. That and it reminds me of Age of Mythology, which is always a good thing.

Stig Asmussen reveals alternate God of War 3 endings [GamePro]


    Is this not the way Penny Arcade were going with the series. After the Norse gods it could be the holy trinity on the target list.

      No, Mayan and Incan gods first, more animal hybrids and interesting enemies.
      Holy trinity would just be wizards, ghosts and zombies.
      And the church would lay the holiest of smackdowns on any game where you could graphically kick jesus' butt.

        Perhaps we should throw the discussion open at this point for people to tell us what they would like Kratos' finishing move on Jesus to be? :P

          Impale him with a giant cross your've ripped off the wall of a church and/or heaven.

    I think Cory Barlog was best suited for this game, I love his direction of GOW2, he wasn’t afraid to try new things. As for GOW3 and Stig, well nothing has really been added, it feels like a very safe game, just a HD upgrade and no new features. Granted Stig was never meant to be director in the first place (Why did Cory just up and leave 2 weeks into production anyway?). But at least he could have perhaps made some improvements. GOW 3 was a big letdown for me.

      In a sense, there wasn't much they could do with the game though and either way they are screwed. I love the game, it's God Of War and it's familiar, but one thing to remember is that III is a direct continuation of II.

      Either they try and keep the game alot like II and get flak for not adding anything new. Or they do add a stack of things and then get in trouble for changing it too much.

      So, I'm happy they didn't try too much, the new weapons were cool and the use of Helios' head to find treasures was nice also.

      They've done what is needed to finish the Trilogy and the story of Kratos. If they continue with some form of game in the same world that isn't headed up by Kratos, then they can mix it up all they want and try all the things that potentially didn't work for Kratos in God Of War...

        ...but this is GOW, it’s the ultimate final chapter to these games, and the first one on a next gen system to boot and nothing has changed, all the weapons are just variations of the chain blades. All the puzzles are just ripped from other games (echochrome puzzle anyone?).

        But my biggest gripe with the game is that it just doesn’t feel like it’s really that epic. GOW has always been about huge set pieces and bosses. And besides the opening act it’s just feels like I’m going from room to room, it’s almost like they had this grand vision, designed the first boss, then just gave up.

        I don’t want to give anything away about the ending of this game but it just felt sloppy especially when you compare it to the stunning ending of GOW 1 and 2.

          Again, not trying to make excuses for them, but that was another part where it was tricky for them to work something out.

          Both GoW I & II had you going off to far off lands to get the ultimate weapon/power. At the end of II, you have the Titans and already climbing Mt Olympus... Yes it's a big mountain and I thought they did very well to provide the amount of areas they did within a single mountain.

          I'll admit the Icarus Vents after the 1st couple of times were annoying, but being at your destination, Kratos wasn't going to leave where he was to find a new weapon in a far off land.

          So to have all of the Gods chambers within the game was a good effort. The Final Labyrinth design could have been far longer and more challenging in a puzzle sense, it was certainly under-cooked.

          The final boss fight wasn't the greatest, alot of games fall victim to that nowdays, but at least it had multiple parts, different viewpoints in battle and overall (for me at least) it was a satisfying ending.

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