LunchTimeWaster: Swimming In The Flood

Ready for some midday melancholy? Dive into the cool water of this touching and poignant tale of friendship and loss.

I Can Hold My Breath Forever was created by Jake Elliott for the Experimental Gameplay Project's "10 Seconds" theme. You set off to explore an underwater maze, only able to hold your breath for ten seconds before you need to resurface. You'll discover pockets of air throughout the darkening passageways along with a series of notes beckoning you to explore further. Following the narrative constructed by the notes is the chief hook to keep playing. It may move you in unexpected ways.

I Can Hold My Breath Forever [Jake Elliott]


    Really good game, Short and sweet. Loved the colour and dark-style.

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