Sword & Sorcery, The IPhone's Mysterious Adventure

You know, I'm not sure we've given this game its proper dues here on Kotaku, so on this day of unchecked foolishness, let's finish off with something mysterious: Sword & Sorcery.

It's an iPhone adventure game that's been getting its fair share of attention over the past few months, and a post over on Offworld today made me realise we haven't really covered it here yet. So, let's fix that. This is Sword & Sorcery. And I like what I see.

The game takes minimalist cues from titles such as Another World and Ico, drawing you into the game's world by, well, withholding much of that world from you. Story-telling through restraint, if you will, an artform rarely practised in video games today, many of which require prequels and comic books just to tell you it's a story about aliens and guns.

Equally striking is the bare-bones art style, which I imagine is what would have happened were Hellboy's Mike Mignola making games for the Amiga in the early '90s.

S:S&S EP: "sworcery" @ GDC 2010 from Superbrothers: Sword & Sworcery on Vimeo.

Sword & Sorcery will be out later this year on the iPhone.

[Sword & Sorcery]


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