You know, I'm not sure we've given this game its proper dues here on Kotaku, so on this day of unchecked foolishness, let's finish off with something mysterious: Sword & Sorcery.
It's an iPhone adventure game that's been getting its fair share of attention over the past few months, and a post over on Offworld today made me realise we haven't really covered it here yet. So, let's fix that. This is Sword & Sorcery. And I like what I see.
The game takes minimalist cues from titles such as Another World and Ico, drawing you into the game's world by, well, withholding much of that world from you. Story-telling through restraint, if you will, an artform rarely practised in video games today, many of which require prequels and comic books just to tell you it's a story about aliens and guns.
Equally striking is the bare-bones art style, which I imagine is what would have happened were Hellboy's Mike Mignola making games for the Amiga in the early '90s.
Sword & Sorcery will be out later this year on the iPhone.