WIN! Silent Hill: Shattered Memories On Wii

This week we return to the town of Silent Hill in Shattered Memories, a reimagining of Konami's survival horror original. You could win yourself one of the final two copies. And that's snow joke.

Thanks to Konami's Aussie distributor Mindscape, we have TEN copies of Silent Hill: Shattered Memories for Nintendo Wii up for grabs this week. The game's also out today on PlayStation 2 and PlayStation Portable, but we don't have any copies of those to give away, sadly.

Note: As we heard yesterday, the Wii version of Shattered Memories has been delayed by the Iceland volcano. It won't release this week as planned, but will hopefully be out next week.

Each day this week we're giving away two copies. But how do you win?

If you played the original Silent Hill for PlayStation, you would know the message you saw whenever you saved your game: "Someday, someone may experience these bizarre events. Hopefully they will find my notes useful."

We want to know what notes you would write about these bizarre events. You know, in the hope that someday, someone will find them useful. Leave your notes in the comments below. The most creative, wittiest and cleverest two notes left will win.

No multiple entries, please. Today's draw will remain open until midday, Saturday April 24. The winners will be announced at 3pm Saturday.

And the winners of Thursday's draw are...

Sughly, whose note is actually useful:

'To Earth man/woman, Please follow these instructions. Use this channeling stone on the school, in the hospital yard, inside Norman's hotel, in the boat at the Silent Hill Resort, and on the roof at the lighthouse. All will be revealed. From other non-UFO Earth people.'

and Liam Gibbons, whose note is - what is this? - also useful:

Here art the ten commandents of Silent Hill: 1- Thou shalt always leave notes for other visitors 2- Thou shalt not fight, but run 3- If thou must fight, thou shalt look for the weakest weapon possible 4- If pressed, thou may use a firearm, but only if it's vastly ineffective 5- If confronted with a puzzle, thout shalt not resort to a guide 6- Thou must keep Silent Hill 'silent' by obeying local noise pollution restrictions 7- If thou sees Pyramid Head and a fanboy in the same room, thout must run 8- If thou runs into any souls in Silent Hill, thou should assume they have either killed or slept with a great number of people 9- Apon a visit to Silent Hill, thou shalt be forgiven of all sins 10- Thou shalt do anything in their power to stop the second Silent Hill film being made

Congrats, guys, I'll be in touch once the comp has wrapped up.

[Terms and Conditions]


Comments

    There will be a challenge before you that only the strongest will succeed in. To prepare yourself you must be ready to view absolute terror, feel excruciating pain and humiliation, and experience sorrow so great that you will probably be better off dead, yet you cannot die. What is this challenge you might ask yourself? Finding your lost daughter? Escaping a horror filled town? No it's winning Silent Hill Shattered Memories in a Kotaku competition.

    Whoever reads this. Do not indulge in sexual activities with the mannequin like creatures here! Not saying they're no good, but let's just say they've 'been around the pyramid' if you know what I mean. Damn these triangular spots are itchy.

    Ah, yay! Just got in there, there's been tough competition! Now I can enjoy the remaining entrants rather than envy their better entries. Thanks David!

    You'll find a Castle of the outskirts of the village, that's owned by an old castellan. You'll probably have to kill him to get to the cult leader, who is on an island. There's also an old friend on that island, but I won't spoil it for you. If the damsel asks you if you want to come back to her place after, don't say no, you'll regret it.

    - Leon S. Kennedy

    Haiku relating to the first four games:

    Love, to some unearned,
    Will guide you through a nightmare,
    Fuelled by hate and pain.

    Run! Run! Guilty man!
    Your mind is full of angles,
    Sharp with rust and blood.

    Memories, long past,
    Confront the restless dreamer,
    Through a wish, reborn.

    Home sweet home, they say.
    A room with view... and more,
    Is yours forever now.

    “I know there's no way I can convince you this is not one of the illusions, created by the demons that blight this god forsaken hill, but I don’t care. It seems strange that my life should end in such a terrible place. I shall die here, every inch of me will be consumed by the twisted abominations that stalk the hallways beyond this room. I hope that whoever you are, you escape this place and find whatever it is that has drawn you here. I hope that the worlds turns, and that things get better. But what I hope most of all is that you understand what I mean when I tell you that even though I do not know you, and even though I may never meet you, give you ammo, help you solve puzzles, bash monsters with crowbars with you, or help you reconcile a murderous past, I love you.”

    Neve, ever, EVER, let your mother-in-law book a weekend getaway for you!

    I cannot begin to describe the pain and anguish I have gone through on this arduous journey.

    In the start, I gripped my flashlight tight as a shining beacon in the darkness, hoping to be seen. But to no avail. Two others held tighter, and I was left in the dark. No matter, I comforted myself, they must be used to holding flashlight shaped appendages.

    In my darkness, the police stumbled upon me. They took me in, and I answered them as best I could. Alas, it was not enough and they were not satisfied. I was so worthless that they released me; two others it seemed knew more than what I did, and once again I was left behind. Inevitable, I reasoned. A morally-upright and model citizen such as myself would never have any information to divulge to the police, or even have any idea of how to deal with them. The chosen two must be criminals, well-versed in the mannerisms and mechanics of the police justice.

    Wandering within the sea of people I reached the crossroads. Only two were allowed into a gated road, which was known as the 'correct road' and I quickly covered up my dismay as I was forced unto the other road. It must be the road less travelled; I justified, and only a man would be able to handle this path. The other two were cowards, afraid of what this path may hold, chose to turn from their fears rather than to face them as a man. I would not have travelled on the other, even if I was chosen.

    Time seemed to move at a standstill on this leg of the path. The horrors, mutations and ... things I have seen are unspeakable. We were coming towards the end, and we only had to crawl. Only two crawled fast enough, and once again I was left behind. These abominable creatures pulled me back, and alas I could not crawl fast enough. I was convicted that it was to be expected; that i, a proper man, was never made to crawl. I was made for better things, to walk, run, stand tall and proud in the face of danger, and never to 'crawl away fast enough' from anything. The 2 that got away were definitely bottom-feeders, forever destined to be nothing more than pawns in the grand scheme of things, MY things, plans developed by born leaders such as i.

    Eventually, at the end of that unspeakable episode, I trudged slowly towards the end of my journey. Weary, beaten and downcast, I steeled myself and considered all my previous arguments; that the other 8 that went before me were suited to these tasks, as they were spouseless, criminals, cowards, and bottom-feeding nobodies. That I was somebody, that I was above all these trials during the journey.

    And so here I stand, in front of the gatekeeper of the bridge. He beckons, his expression is blank. He scoffs at my battered frame, but I am determined to not let him crush my spirit.

    He turns away, as if looking at me offends him. "You. You have one last chance to end this journey. One last chance to free yourself." He turns to me and looks me dead in the eye. "That's snow joke, now speak."

    I am tired and heavy-laden. The snow falls all around, swirling like mystical creatures around us. (The only mystical creatures that have not tried to kill me during this quest, I might add.) The cold is bone-chilling, and i pull my coat tighter.

    The flakes fall, and I stare up to the empty, cold sky. I have endured too much, my soul is running on empty. But now i have one chance, just once chance at redemption and victory. And all I have to do is speak the right words in this cold hell.

    I open my mouth, I try to still my chattering teeth, and I can see he is ready to turn me down. I stop for a moment, and the snow flakes are spinning around us, each with their unique shape.

    I decide whatever I say will not be accepted, that there are greater orators, spinners of tales which will win the prize before me, as the 8 others have.

    So then, at the end of my journey, in this desolate, bleak, icy, frosty, sleety, glacial, arctic freezing place, I decide to give the gatekeeper a cold shoulder. I walk off.

    Don't make a sound,
    While on this mound.

    Stay quiet up here,
    Don't show any fear.

    Here on this rise,
    Cover your eyes.

    Or you they'll kill,
    Up on Silent Hill.

    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENY A DULL BOY
    ALL WORK AND NO PLAY MAKE H ENRY A DULL BOY
    ALL WRK AND NO PLAY MAKES HENRY A DULL BY
    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HNRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WOK AND NO PLAY MAKES HENRY A DULL BOY
    ALL WORK AND NO PLAY MAKES HENRY A DUL BOY

    If you're reading this note looking for hints and tips, you would probably be better off just checking GameFAQs.

    Run, and be scared. Don't feel bitter. Not having a weapon seems cruelly unfair, but at least you will never sink as low as the creatures of the town. Run. Feel terror. It may seem foreign to you. Why not fight? Why run? Because you must. You must live. You won't win. You can't win. All you can do is not lose. And fear keeps you alive. Don't lose your light. Never give up.

    Dear Traveller,
    Pink rubber ball goes in the roof drain
    Not even remotely kidding.

    Follow my instructions and don't make the same mistake I made.

    One bullet for trying to bite me,

    One bullet for trying to kill me,

    One bullet for being a mean old zombie,

    And especially one bullet for making me wet myself.

    Dont trust that lady cop...trust me...

    .. ..-. / -.-- --- ..- / .... .- ...- . / .-. . .- -.. / - .... .. ... --..-- / - .... . -. / .-- . / .- .-. . / ... --- / .. -. / - .-. --- ..- -... .-.. . --..-- / .-- .-. .. - . / .- -. --- - .... . .-. / -- . ... ... .- --. . --..-- / --.- ..- .. -.-. -.-

    ...Oh!!! if you don't understand Morse, you gotta write another note, I so can't be bothered to do another one!!

    1. If you have just arrived here, do not leave. Remember that the reason you are here is far too important to leave. Leaving would also ruin the story.
    2. If wielding a weapon, remember that you cannot strike a foe and move at the same time. The effect of these actions simultaneously would end life itself.
    3. Do not chase any children, you will never catch them.
    4. If you hear a doomsday siren, prepare yourself for a Loading screen.
    5. Do not concern yourself with eating, sleeping, using the bathroom or personal hygiene. None of this is necessary anymore.
    6. If you need to open a door, prepare for a Loading screen.
    7. Note that you will probably need to kill someone you love before leaving this place. They may not be in their normal form, but more likely in a form representing a deep metaphor.

    Dear Scared Little Wet Pants Guy,

    NEVER, EVER get married. One moment your shopping for cutlery and everythings going well and the next she tries to bite your head off. I've told her one more chance or I'm taking the kids and leaving.

    P.S. Ignore the girl giving out free hickies, she's terrible at it.

    To the beat of;
    Jet - Seventeen (Se-ven-teen)

    Seventeen     (....Zombies Killed)
    Don't mess with me

    I said, seventeen
    Stop being so mean

    Seventeen
    I'll cut your spleen

    I said, seventeen
    Chain-saw every-thing

    Seventeen
    This is no dream

    P.S.  I really like this song!

    Its the mist that never fades,
    the red symbols that saves,
    where pyramids aren't so kind,
    light is a cherishable find,
    one who fears is the meal,
    theres no running- no heal,
    the nurses will kill,
    welcome to silent hill...

    No matter how interesting, intriguing or downright terrifying you think your time spent here is, it is highly advisable that you never option your experiences in Silent Hill for a film. The rest of the world need not share in your suffering.

    It's dangerous to go alone!
    Take this.

    o=||:::::::>

    Rules for Surviving

    1.  I don't care how ugly the people are in this town, DO NOT stare.  They seem to be very self conscious.

    2.  Find the biggest weapon you can.  A shotgun, a flamethrower, a golf club, a sword, even a flamethrower with a sword, and swing for the bleaches.

    3.  Always keep extra batteries.  Because the zombie bosses always seems to appear when your flashlight runs out.

    4.  Shoot first ask questions later, especially if you come across Kyle Sandilands.

    5.  Get a pair of running shoes, you'll need them.  Preferably Nikes, because even though the world is being overrun by zombies, that's no excuse not to look good.

    6.  If you're running for your life and a small child trips over, let him be, you never know, maybe he will enjoy being a zombie.  Hey, he gets to stay up all night.

    7.  Nobody likes a hero.  And cowards live another day.

    8.  If you meet David Gallop (NRL Boss) and he is still human, DO NOT trust him...................…..........AND THEN bash his brains in for what he did to the Storm.  THEN when nobodys looking, steal his pants and wallet and run for your life.

    9.  Pray to God, to Buddha, the Dalai Lama, Barack Obama, even Superman, basically anyone that'll listen.

    10.  Finally, and MOST IMPORTANTLY, come find me, I'll be hiding in my bedroom closet until the boogeyman leaves. 

    Hey anyone reading this

    I'm only writing these notes because my connection to both Twitter and Facebook are down and I need something to update.

    If you want to be immersed play with the lights off. Wait a second...

Join the discussion!