Activision Boss Explains Firing Of Modern Warfare Creators, What’s Next For Infinity Ward

Activision Boss Explains Firing Of Modern Warfare Creators, What’s Next For Infinity Ward

The canning of Infinity Ward founders Jason West and Vince Zampella was not a decision that Activision took lightly, says big boss Bobby Kotick, saying that the pair’s conduct was a disappointing “compromise of our friendship”.

The man at the top of one of the world’s biggest video game publishers laid out Activision’s side of the Infinity Ward drama during an investor call earlier today. Kotick attempted to calm his investors’ concerns about the turmoil surrounding the employee exodus at the Call of Duty: Modern Warfare developer, saying that Activision is “focused on growing our Call of Duty franchise [and]broadening its reach”.

That includes the still remaining talent at Infinity Ward he said, who are “working hard on the next title”. Activision’s Thomas Tippl later said, vaguely, that IW is “working on a Call of Duty title”.

“We have long term, well thought through plans in place,” Kotick stressed, adding “There’s nothing accidental about the continued success of the Call of Duty brand.”

Here’s Kotick’s statement on the “change and dislocation” at Infinity Ward.

Since we terminated the two executives at Infinity Ward, approximately 35 others have resigned and it is likely that a few more people will leave, as well. Many of these people have been recruited by other studios because of how talented they are. We are obviously disappointed about this and we wish we could have convinced some of these incredibly talented people to stay.
The decision to terminate the two Infinity Ward executives was not done lightly. It was not done to deprive them of their bonuses, nor was it done without a great deal of deliberation about the consequences.

The background leading up to our decision to separate the two former Infinity Ward executives for breach of contract and breach of fiduciary duty is outlined in our cross complaint that we filed in April, which I’m sure many of you have read.

Against this background, we felt that we had no choice but to terminate the two Infinity Ward executives. We did this to protect the company’s assets and the interests of our shareholders. I personally considered the two of them friends and their conduct was a compromise of our friendship, which was equally disappointing. Once we began to understand what had occurred, there was no grey area. There was nothing that would have allowed us to retain their services, as talented as they might have been.

This is an example of our commitment to pursuing the difficult right, rather than the easier wrong. Our actions were firmly rooted in our longstanding values of integrity and an expectation that our employees, who signed and acknowledged our code of conduct, will behave with the highest ethical standards.

We have a great team in place at Infinity Ward, which continues to work on downloadable content and the studio’s next unannounced project. We continue to support the culture of excellence that has defined Infinity Ward and are already strengthening the studio with additional talent and financial resources.


  • all i hear is yea but.. but.. but.. no.. but.. but.. yea.. but.. no.. but..

    kotick you made your bed, now you have to lie in it.

    • …on his gold plated, shwanke bed, He couldn’t care-less if he loses the studio so long as his company hold the rights to make call of duty games.

  • They STILL have not explained WHAT it is. All they said ONCE AGAIN was that they breached conduct.

  • If 35 team members have left because of this indiscretion. what are the chances that the quality of further work under the same “modern warfare” franchise isn’t going to be as good? seeing as though the head of infinity ward has said the “incredibly talented” people have left. what does this mean for everything we have come to love about modern warfare.

    but i do admit the trailer for “black opps” does look impressive and intriguing.

  • Maybe the 35 left due to peer pressure, seems like that to me.

    We haven’t had the full story so we can’t decide =/

    • A.C: Leaving a working studio out of “peer pressure”? I somewhat find that unlikely. Especially in this climate where studios are shedding staff left and right for cost cutting. As fabulous sounding as a job in game design/production is it’s a very labour intensive job and positions are not very easy find as it was before. 1-5 people handing in resignations is one thing. 35 capable staff on the other is a whole different matter.

  • I hate people like him, they are pretty much EA when EA was evil (EA is good now), all they give a fuck about is their shareholders, they know nothing of games and what impact it has on peoples lives.

  • I agree with angus im mad that he took out the desiners that created the game in the first place and replacing the wohle thing thats B.S

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