Big Fat Gears Of War 2 Update, Cheap ‘All Fronts Collection’ Incoming

Big Fat Gears Of War 2 Update, Cheap ‘All Fronts Collection’ Incoming

Changes are coming to Epic Games’ Gears of War 2, showing that the title hasn’t been at all forgotten about now that the focus has shifted to Gears of War 3. Better still, there’s a Gears 2 deal inbound.

The upcoming title update for Gears of War 2 on the Xbox 360 fixes a long list of bugs, exploits, balance issues and more, adding a new multiplayer match option (Social Xbox Live) and changing the way players get in and out of matches.

For Gears 2 players still rocking the stock package, Epic will have something for you. The company is planning “a promotion that will dramatically reduce the cost of the All Fronts Collection,” giving you access to all that downloadable content at a price below the 1600 Microsoft Points asking price.

The update details are below.


Title Update 6 makes these new improvements:

  • Adds a new public multiplayer match option called Social Xbox LIVE (aka player matches), open to anyone who owns all downloadable maps (that is, All Fronts Collection). We’ll be having a promotion that will dramatically reduce the cost of the All Fronts Collection.
  • You can join Social Matches in progress and can quit any time without penalty, although players who quit a match early don’t receive earned experience (XP) from that match.
  • Social matchmaking lets your party join a match in progress. If a match is not found, your party hosts a new match, filling any empty player slots with bots.
  • Social Matches automatically cycle to the next map without further matchmaking.
  • Teams are rebalanced between matches based on XP level without splitting parties.
  • If you quit, your spot is taken by a bot until a new player joins the match. That new player can join while the match is in progress.
  • If you join a match in progress, you are assigned a team based on XP level and party size.
  • If you join a match in progress, you replace a bot at the earliest opportunity: at the first bot’s death for respawning game types (for example, Annex) and at round completion for Warzone, Execution, and Wingman.
  • Social leaderboards become part of the War Journal.
  • Renames Public Matches to Ranked Xbox LIVE Matches to differentiate these from Social Xbox LIVE Matches, and adds some improvements to these matches.
  • Improved host selection using bandwidth testing and previous hosting data has been added.
  • Before the match begins, teams are balanced based on XP without splitting parties.
  • Renames Private Matches to Custom Xbox LIVE Matches and makes these matches invite-only.
  • Adds the ability to join Horde sessions that are in progress.
  • In Social Horde, you can join a session in progress through matchmaking and you are able to continue your session from the last wave you failed without starting over.
  • In Ranked Horde, you can join a session in progress only through invites.
  • If you join a session in progress, at the end of the session you receive the score you achieved during the time you spent in the session.
  • Improves the precision of weapon selection using the D-pad.
  • Improves client-side hit detection for ballistic weapons.

Exploit Fixes
Title Update 6 fixes these possible exploits, where under certain circumstances:

  • Execution rules could be ignored when using certain weapon types.
  • On the Subway map, you could get outside of the playable environment by sliding into cover and rolling between a train car and the side of tracks.
  • On the Blood Drive map, you could get outside of the playable environment in various locations.
  • Players could grief other players on Submission, Annex, King of the Hill, and Guardian games by preventing the objective from being completed while racking up experience. Title Update 6 adds match time limits to each of these game types to prevent this practice.

General Fixes

Title Update 6 fixes these other issues as well:

  • An issue that could cause your profile to be overwritten, erasing XP level, and achievement progress.
  • An issue that could cause a campaign save slot to be overwritten if you previously chose to continue without saving and then signed in.


Title Update 6 makes these balancing changes:

  • Changes the Gnasher Shotgun pellet pattern to increase hit consistency.
  • Changes the Guardian game type to select the leader based upon XP level (highest to lowest).

TU6 Release Notes 5/17/2010 [Epic Forums via CVG]


  • This is good, it means we know that these kinds of matchmaking practises will definitely be in Gears 3. It’s too late to turn anyone back to the game, but that’s probably because they heard complaints, plan to fix it for Gears 3, and are testing it out with Gears 2.

    • My thoughts exactly.
      I can’t remember if I ever played it online, though.
      I’m more of a story man.

  • I bought the first one on release, I didnt half mind it. I dont know why, but the second game never stood out to me.
    I dunno, fell under my radar and stayed there.
    Maybe Ill get it as a bargain bin one rainy day in the distant future.

  • I gave up on Gears 2 multiplayer pretty early. I remember hearing they fixed the ridiculous bugs but outright refused to put in any sort of local match-making (I got the impression they thought the only way to do it was to make an “Australia” playlist, which I’ll admit is pretty dumb).

    Has anything changed on that front (and if so are there enough Australians playing to get a game going)? I’d love to drag my friends back into playing online Gears every night.

    • Me and half my friends list still play it every night, you don’t even need a full team of 5 anymore (though it helps). Thursday-Sunday nights there are always lots of people on and it’s easy to find a game, the rest its generally fine if you can drag a few mates online.

Log in to comment on this story!