Getting Started With The Halo: Reach Beta

The Halo: Reach beta is finally live, and we've assembled some handy information to help you get started in what could be the biggest console game beta ever.

Halo 3: ODST Owners can now enter the Halo: Reach beta, but there's no reason to go in blind. While you're waiting for the download to complete, here's some information that might help you as you take your first stumbling steaps into the world of Halo: Reach.

What has changed from Halo 3?

Controller Layout The buttons have changed, mainly due to the introduction of armour abilities. Here's the Halo 3 button layout:

And here's the Halo: Reach Button Layout:

Of course you can modify that to suit your preferences.

Armour Abilities Armour abilities make a big difference in Halo: Reach. Players will be able to choose between five new powers, depending on their loadout.

Sprint makes you run faster. Active Camo makes you invisible. armour Lock grounds you in place, unable to fire, but makes you invincible, and the Jet Pack is self-explanatory. The Elites also have a special armour power, Evade, which allows them to dodge and roll.

All powers are tied to a power gauge that depletes, refilling automatically over time.

Loadouts Also new is the ability to select loadouts each time you spawn, giving you a particular combination of weapon and armour power from the get go. Different game types offer different loadout choices.

Game Types The Halo: Reach beta test also introduces several new game types.

Headhunter sees players collecting the skulls of their fallen foes, becoming a bigger target with each skull they collect, making them choose whether to deposit what they have, or keep collecting for a bigger payout.

Stockpile has two teams competing for a number of neutral flags, with each team trying to amass them at their base. Flags are tallied each minute, with the first team to reach 10 flags winning the round.

Generator defence pits a team of three Spartans against three Elites, with the Spartans attempting to protect a set of generators from being destroyed.

Invasion is an expanding game type, pitting Spartans against Elites in an ever-expanding battlefield. As the game progresses, the weapons and vehicles available to each side grow more powerful. Invasion won't be available for play until May 7.

The Arena The Arena is pure player-versus-player combat. This is where the killers will shine in free-for-all matches to the death. Players who play enough each day will be added to the Daily Ratings. Earn enough ratings and you'll be placed in a division at the end of a season. Consider it the Halo Pro League.

Voting Instead of the veto system from Halo 3, players are given a selection of available game types to choose, casting votes for the ones they'd like to play. It's multiple choice!

Credits Instead of unlocking new equipment at specific ranks, you earn credits every round that act as both experience points and currency, good towards buying new armour pieces for your character. New ranks unlock new things to buy. It's a much friendlier way to handle handing out the gear.

Take Downs

Sneak up behind another player, hit the melee button, and you'll perform the ultimate dick-move. Take Downs are much more impressive than teabagging, but they leave you just as vulnerable.

Getting Started

What do I need to participate? If you've gotten a code, you've likely already been playing. If you're joining the beta today from the Halo 3: ODST disc, insert the disc and choose the 'Play the Beta' option. That's how you download the beta, and that's how you'll play once it's installed.

How do I customise my character? Once you're into the beta proper, hitting the start button and choosing the Armory option brings you to the customisation screen, where you can modify your colours, change your armour, and purchase new armour with points earned during multiplayer matches.

Certain customisation choices carry over from your ODST or Halo 3 characters, including armour colour and emblem.

Playing the Game

The Playlists, and When You Can Play Them When you begin matchmaking, you'll have to select a playlist to determine what sort of games you'll be playing. Here's a rundown of what to expect.

Grab Bag - Starts May 3 Game Types: 1 Flag CTF, Stockpile, Oddball, Team Crazy King, 3 Plots, Team Slayer, Team SWAT, Covy Team Slayer Maps: Powerhouse, Sword Base

Free-For-All - Starts May 3 Game Types: Slayer, Slayer Pro Round, Classic Slayer, Oddball, Crazy King, Juggernaut, Headhunter Maps: Powerhouse, Sword Base

The Arena - Starts May 3 Game Types: Classic Slayer, Team Slayer, Team Slayer Pro

Invasion - Starts May 7 Game Types: Invasion, Invasion Slayer Map: Boneyard

Network Test 1 - Starts May 14 Game Type: Generator Defense Map: Overlook

The Maps There are four new maps in the Halo: Reach multiplayer beta, but you'll only see two at first - Sword Base and Powerhouse. Boneyard comes on May 7 for the introduction of Invasion, and Overlook is due out on May 14 for Generator Defense.

Powerhouse

Wide open spaces abound, but there are plenty of nooks and crannies available for hiding, sniping, or just plain cowering in this expansive hydroelectric power plant map. Be sure to drop down into the narrow waterway now and then to see if the rocket launcher has popped up, but be warned it might be a bit crowded.

Sword Base

An compack map that's more vertical than horizontal, the jetpack armour ability works out really well in the map's large middle ground, but active camp and sprint might serve you better inside the twisting corridors to either side.

General Tips

Learn your armour powers. Love your armour powers. Just because you have a jetpack doesn't mean you need to fly all the time.

Learn your maps. With only two maps - Powerhouse and Sword Base - initially available, you should know them like the back of your hand within a couple hours. Figure out where the good weapons are hiding, find the prime sniping position, and don't be that jerk on top of that one building in Powerhouse with the Focus Rifle. You'll know who we're talking about.

Remember your objective. If the goal is to capture the flag, there are only two reasons you should be shooting people - in defence of your flag, or in defence of the flag carrier. Chasing folks halfway across the map for no good reason is not helping your team.

And above all, have fun! It's a video game. Some of us have trouble remembering if we're red or blue. That's no reason to talk about our mothers that way.

For more on the Halo: Reach Beta, be sure to check out Bungie's comprehensive guide to the ins and outs of Reach beta test.


Comments

    Will purchase an xbox 360 to play this game.

    Jumped on for about an hour this morning. Despite a gametype loading issue, went pretty smoothly. Lag wasn't too noticable (was playing with some friends in the US), the matchmaking was super fast.

    Have only played CTF variants so far, still trying to learn the maps. The pistol is a beast, and that plasma launcher is awesome to use, if not over powered. Had a blast though, can't wait to jump on again this evening.

    Can you disable TakeDowns? Sure they look pretty, but I have zero interest in my gameplay being interrupted by a mini cutscene just because I assassinated someone.

      just press the melee button and release it, instead of holding it in, and you should do the regular melee animation, completed the assassination, and be on your way with no pauses.

    Tried playing this morning and the servers were down lol

    my mum won't let me get xbox live so i can't get it. what a party pooper.

    call of duty is way better

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