It’s Not The Size Of The Game World, But How You Use It

It’s Not The Size Of The Game World, But How You Use It

Does size matter? Compare the size of these seven video game words to the amount of enjoyment you got out of playing the game for the answer. Found via Digg.


  • Burnout Paradise isn’t really that big if you consider a lot of that map appears to be water, which you can’t drive on. It would be good, but difficult I imagine, to calculate it based on accessible terrain rather than a rectangular map.

  • They’re missing a few maps here. Don’t forget that Far Cry 2 had two maps that size. And what about both Mercenaries’? Morrowind? Saint’s Row?

  • Pretty impressive stuff, i must say.
    JC2 is just massive!

    Haha could you imagine if the Elder scrolls games were that big and you tried to traverse them on foot?

    I’m with everyone else though, i want to see more games in comparison!

    Don’t forget spiderman, infamous and prototype too!! 😛

    • No it’s not, you can get from one side of Runescape to the other in about 30 minutes – 1 hour walking if you’re slow.

      JC2 would take fucking ages to walk through.

  • yeah Wow is missing some continents

    and when it says GW:N does that mean purely nightfall or the whole game

    • I was wondering the same thing, Prophecies was the biggest Guild Wars and it got even bigger with Eye of the North…

    • Yeah I’m pretty sure it is. Anyone who has both games take a look at any random distance on the Paradise map and estimate how long it would take you to cover it by car, then consider the same thing for Just Cause 2. Maybe the cars are faster in Paradise, but even so, it would take a lot longer to travel across the same distance on Just cause 2 than on Paradise.

  • Burnout Paradise’s size sounds about right. Consider that you had a car from burnout, racing around Azeroth at 200km/h. You could easily get from Winterspring to Tanaris in a matter of minutes. If the jogging speed in wow is estimated to be about 10km/h, then even the fastest 310% speed flying mounts in WOW are only going 31km/h.

    Racing games and RPGs shouldn’t really have their game worlds compared side by side, they use the space dramatically differently. RPGs world design has to be way more intricate and detailed.

  • To me a game can have the biggest in game world ever, if it doesn’t have hidden collectables and a change of scenery every so often then you have no reason to explore. Then not only does the games millions of miles of land just become useless, but it just becomes a chore to move around.

    Remember GTA4, I swear I was just taking taxi rides everywhere by hour 5 because the entire city looks the same, and looking for those pigeons is just boring.

    • I disagree- I thought GTAIV was one of the most detailed and diverse game worlds ever created. Every single building was different, every street and there were numerous areas and little details to find.

      Yeah I was all city but it was NY- that’s what its like.

      Just Cause 2- which I’m playing through now- is brilliant. The world is much much larger and a great playground- but up close it doesn’t have the same detail GTA has.

  • Wow, thought the Just Cause 2 map was an updated map for Vvardenfell for a moment, almost had a nerdgasm. RIP Vvardenfell 🙁

  • In regards to those saying that the WoW maps didn’t include the other continents, I think you’ll find that this little exercise is restricted to maps that are accessible in a single load. For example, if you pasted every little dungeon and continent in WoW (I assume you need to load to those other continents) it’d probably be the biggest.

    On another note, goddamn I didn’t know LOTR Online was so epic.

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