LunchTimeWaster: Is It A Game Or Is It Art?

LunchTimeWaster: Is It A Game Or Is It Art?

Prosopamnesia is a condition where someone is unable to recognise faces. It’s a curious theme for a game, and it makes for an intriguing piece of digital art.

You move the mouse pointer around the canvas, painting as you go. What actually appears on the canvas are details drawn from a seemingly random Google image search. You’ll reveal a bizarre assortment of images, exposing fleeting glimpses of disconnected figures before they’re covered over again by something new.

On the right there is one of my own creations after a few minutes “play”.

There are no rules to master, systems to understand or objectives to complete. Certainly, none that I could discern. Despite being developed as part of the Games Collective, it’s not really a game then.

Or is it?

Prosopamnesia [The Games Collective]


  • My view is it isn’t a game, but it is pretty cool and defiantly fits under the ‘LunchTimeWaster’ banner.

    It seems to me, the more you try and discover the identity of a single face the sooner it decides to hide that image from you forever, overlaying another mystery portrait to tease your sense. It might be interesting to do with celebrities or a Christmas function will the family photo album.

  • I’m going to try it out on a ‘magic whiteboard’ and my students this afternoon at their art class and see what they think of it. Should be fun with a touch interface.

  • Really cool, I tried to change the whole thing to one complete image but then just modified little sections until I got something I liked and moved on to the next little bit only stopping once I felt it was aesthetically complete in composition. The way how that kind of works, where you stop playing once you feel like its “finished” is definitely an aspect of art not game design.

  • The kids loved it, just wish you could print a hi-res version, they would have loved to take home A3 versions of their game-art. The touch interface made it a lot more enjoyable, plus it being on a 2m wide screen, it was like working on a huge canvas, they took it really seriously and were proud of their creations and had fun doing it.

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