Do you have what it takes to get a review published right here on Kotaku? Steven does, as he shows off his fabulous collection of hats.
Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.
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This review was submitted by Steven Bogos. If you’ve played Team Fortress 2, or just want to ask Steven more about it, leave your thoughts in the comments below.
119 Team Fortress 2 Updates (PC)
Recently Valve celebrated the release of their 119th free update to Team Fortress 2, the popular cartoon shooter released all the way back in October 2007. This is a huge number of tweaks and additions that have turned TF2 into an almost completely different game from when it launched. With the final of the class updates, the Engineer, looming on the horizon, many are predicting it will be the last major update of the game. It’s a good time to take stock on what has changed in TF2, what has worked and what hasn’t
Upgradin’ Mah Dispenser: Valve has shown us that the way to keep a game’s community alive as well as maintain sales of an old game is through continued content updates. Rather than nickel-and-diming us to death with minor DLC packs, Valve’s updates are meaty and free, with every major update pushing TF2’s sales through the roof.
Did I Mention It Was Free?: Since launch, TF2 has received: * Four new game modes (Arena, King of the Hill, Tournament and Payload Race) * 29 new maps (including nine community maps) * 30 new weapons (including four community weapons) * 49 cosmetic hats and misc items (including nine community hats) * Dozens of balance updates and new functionality added to old content (such as the airblast being added to the vanilla flamethrower) To put that into perspective, the new Modern Warfare 2 map pack costs $15 (only $5 less than the total cost of TF2) and contains a measly five maps. When you consider one of the only flaws reviewers gave TF2 at launch was that it had ‘only six maps,’ it makes you wonder what kind of rating they would give it today.
Drop The Drops! The first couple of TF2 class updates had their respective classes new weapons tied to achievements. It wasn’t a perfect system as people could farm on achievement servers, but it worked. With the Sniper vs. Spy update, Valve tried something different. They added the random drop system. The gist of it being that for every X amount of hours you play, you have an X chance of finding an item. The key flaw being AN item, meaning ANY item, including one you may already have. They’ve improved it over time, adding things like the crafting system and the recent redesign of how drop rates are calculated, but it’s still broken and unnecessary.
Fire Your Play Testers: With every major update, something is released that is obviously overpowered. For example, the Pyro update added a weapon called the backburner. As well as giving 100% crits when attacking from behind, it also gave the Pyro +50 HP. Pyro’s had more HP than Soldiers, and could charge level 3 sentries, as well as survive a fully charged sniper body shot. The +50 HP buff was removed within a couple of days, yet a similar situation has occurred with every successive update.
Whether the delicious free update stream stops with the Engineer or whether it continues doesn’t matter. TF2 has received enough free content to put even the biggest name developers to shame, and is a shining example of how a PC game should be supported. If you are still one of the few to have not bought TF2, it’s not too late to buy the best value game that has ever been.
Reviewed by: Steven Bogos
You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words - yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.