Reader Review: God Of War III

Reader Review: God Of War III

Do you have what it takes to get a review published right here on Kotaku? Andrew does, as he realises the only way to get even is to get mad.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

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This review was submitted by Andrew Leong. If you’ve played God of War III, or just want to ask Andrew more about it, leave your thoughts in the comments below.

God of War III (PS3)

Arguably the angriest man in video-gaming is back, in his first (and only?) stint on the next-gen.


Gameplay: Every monster feels like a boss fight, with the Quick-time-event finishing moves proving a delight to the soul. With a sizeable variety of monsters, it didn’t seem too repetitive. I actually had to plot my attack and use the counter button with several monsters, unlike Dynasty Warriors. The combos are beautiful, varied and mesmerising to watch. Whenever the killing gets boring, chances are you aren’t using the right weapon.

Weapons: All four weapons were different, each with their own advantages and weaknesses. Each of the three secondary weapons feel like they had been paid as much attention as Kratos’ primary weapon, the chain blades.

The Graphics: No Final Fantasy-esque beautiful faces and blocky hands here, Kratos is exceptionally detailed down to the very last stitch on his stomach. (Perhaps it’s because he’s bald, freeing up space from hair design.) The scenery and backgrounds are always beautiful, and Aphrodite’s no slouch as well.

Boss Battles: Picturesque, the scale has been mentioned so many times before, and it will be mentioned again here. It’s simply breathtaking to be so small and climbing up big things to kill medium-sized things.


Camera: I love controlling my cameras, but alas, too often I’d end up in a combat roll which lead to…

Indignity: I died 15 times in total, eight from jumping into chasms.

Length: Maybe the QTEs didn’t seem so repetitive because the game was only seven hours long.

The Story: The whole family arc seemed a bit half-hearted as a whole. It took more of a backseat, as compared to killing Zeus. Furthermore, the lack of choices in terms of compassion or death made me cringe at moments. The wanton killing Kratos undertakes is uncomfortable at moments, and a choice ala-Dante’s Inferno would be sufficient just so that Kratos does not come off as a spoilt child without his candy.

Replay Value: I am not a trophy or collectible-whore, which makes this a once or twice-off playing experience. In terms of gameplay, the novelty of killing a monster that many times in the same pose only lasted for the one-time play over for me.

The game is stunning, and the action is impeccable. The story could use with a little more work (In terms of making an impact, not in terms of the storyline itself), but despite its other shortcomings listed above, the game is definitely a keeper.

Reviewed by: Andrew Leong

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  • agreed with the views.

    i picked it up to play twice now.. and twice i ended up changing games after about 30 mins or so.

  • Dying 7 times from enemies, and 8 from dodgy jumps?? Did you have it on easy??

    I found several of the later bosses quite challenging, and didn’t have have dodgy-jumps making up the bulk of my deaths… :/

    Agreed about the story though, nice review 🙂

  • Thanks guys (and dave!)

    I had it on normal, but i suspect my approach to boss fights made me die less than others. (keep dodging until I find a pattern and try things out)

    The satyrs, the one near the green gem area right before that interaction with Hera gave me the most trouble in terms of normal enemies, they’re just so damn hard to kill!

    In terms of jumping deaths, there was one especially, just before/after we got the bow of apollo.

    My 6 years older than i brother came in and watched me fail a simple jump over a broken bridge cause the camera angle changed and i changed the left analog stick, causing kratos to fall into the river and die. =[

    • Aah cool; I guess I was a bit more persistent with finding all the *wrong* ways to kill some of the bosses 😛

      And now that you mention it, there were afew of those camera-angle-changing-mid-platform/rope section which did cause me some grief too.

        • ‘Twas Hermes.

          And to be honest, the camera never bothered me. Sure, there were a handful of moments where I wanted to rotate it a bit, but the camera helped….I don’t know what the word is, but helped with story telling, i suppose, and with the scale (zooming out till you’re a speck on gaia, but you still can control kratos). Meh. Also, I foudn the length to be ok. Could be longer, but was fine as it is. And I agree with the story seeming half-hearted. I mean, in the start, the rage was there, kratos was still pissed as hell, and poseidon was awesome. But after that, he was, like, ehhhh, I ceebs, can zeus just die already?

  • personally what annoys me most about the game is the jumping and the dodging.

    You are not allowed to double jump whenever you want. Press the button too late and the double jump doesn’t come out.

    As for dodging, its silly that you cannot dodge diagonally, only perpendicular or parallel to the direction YOU ARE FACING.

    Both of these kinda goes against my normal action/adventures playstyle.

    You’re right about the story though. I felt no connection to Kratos. Felt more sorry for the Gods.

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