Music game maestros Harmonix have already promised to "innovate and revolutionise the music genre" with Rock Band 3, but even in the face of that hyperbole, the designers believe "you'll be surprised at just how big this game really is".
Not only is Rock Band 3 "the next big leap in music gaming", it's "the ultimate music game," according to Dan Teasdale, lead designer on the third iteration of MTV Games' four-player-plus band title. I know what you're thinking, "Man making game thinks new game is really great." But Harmonix has expectations of its three previous Rock Band games (and, I suppose, Green Day Rock Band) to outshine and two years worth of development already invested in which to do it.
Will it be able to teach us how to play music? What of this "player investment" that will consist of "cool things that will make you keep you coming back to Rock Band 3"? What do you need from Rock Band 3 to keep your interest level at 11?
We'll be seeing the game soon enough, but keep an eye peeled on the Rock Band web site for a slow leak of details.
Rock Band 3 News with Lead Designer Dan Teasdale [Rock Band]