That would be a disaster for Sony, so thankfully the company is working actively with publishers to ensure that the first generation of Move games don’t end up like most Wii games: namely, ill-advised waggle plastered atop a “regular” game.
“Our challenge here is to make sure you’re doing it with the right games and the right genres”, Sony’s Rob Dyer told Gamasutra, “and that’s where we’re spending a lot of our time, going back to people and going, ‘Good idea. Bad idea. Good idea. Yeah, not so good idea.'”
“Those are the types of things that we’re trying to at least steer people away so they don’t spend millions of dollars, come back to me and go, ‘Eh… It didn’t sell.’ ‘Well, okay. You never should have made it. It was never going to work anyway. It didn’t work on the Wii for a reason. That category didn’t. Why did you think it was going to work on this one as well?'”
That’s the kind of cold-hearted pragmatism that can, above and beyond the raw specs of the Move, make or break the technology.
The Sony Situation: SCEA’s Rob Dyer Speaks [Gamasutra]