Splinter Cell, Far Cry Director Quits Job In Moving Fashion

In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2, explained yesterday why he's leaving the studio he's worked at for a decade, Ubisoft Montreal.

The full letter to fans and peers is a must-read, but if you're short on time, here is part of creative director Hocking's powerful sign-off:

I am too comfortable. I am too content. And I know where that can lead for me.

Fortunately, for the first time in my life, I know the way forward. The way forward lies in my having the courage that I did not know I had a decade ago to bid farewell to those tragically comforting habits. I need to walk on hot coals and sleep on a bed of nails. I need to chew on broken glass. I need to drink paint. This post has gotten long enough and I am still afraid to come to the point, but what I really need more than anything is to write these words;

I gave notice of my resignation to Ubisoft on Monday, April 26th, 2010.

Hocking's most recent game, Far Cry 2, was released in the fall of 2008. He's had no announced projects since then. No word on what that work might have entailed nor what he will be doing next.

Read the whole letter at Hocking's blog:

451 Weeks [Click Nothing blog]


Comments

    far cry 2 was a masterpiece definitely goty in 2008 i cant stop playing it even 2 years on im on my 5th run through it

    Nothing like trying to find and tackle new challenges towards the future after years of peace. All the best for you Clint, here's to the rest of us to be just as brave as the man who brought Sam Fisher to life. :)

    In this coal walking nail sleeping world does one run across bands of armed millitants ever 60 seconds?

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