Star Wars: The Old Republic Offers Friendship, Romance

Han had Chewie. Luke had R2-D2. Who will you have by your side as a Companion Character in BioWare's Star Wars: The Old Republic, and will you be able to sleep with them?

Showing once again that the Star Wars: The Old Republic team has a firm grasp on what makes the Star Wars universe fun, BioWare introduces Companion Characters, sidekicks who travel with you on your adventures in the upcoming massively multiplayer role-playing game.

The Old Republic will supply your character with a variety of companions throughout his or her career. Droids, aliens, pirates, princesses - each class will have a unique set of companions tagging along, each with different reasons to stick by your side.

As you progress, so will your companions, gaining power and abilities. New tactics and strategies will become available as your bond strengthens.

Your companion character will act much like the non-player characters of BioWare's single player RPG titles, providing commentary, doling out information, and influencing the decisions you make. In turn, the way you treat your companions will affect your relationship with them. Some will become close friends. Some will become enemies. Some will even become lovers.

In effect, BioWare is giving you NPC party members to take with you on your missions, much like they did in Star Wars: Knights of the Old Republic and, more recently, Mass Effect. It's a formula that's served the developer well in single player games, but I'm a bit wary of its application in an MMO.

Just imagine the role-playing complications when your online girlfriend or boyfriend catches you getting busy with your computer-controlled lover. Talk about your emotional engagement.

Relationships aside, aren't other players supposed to be your travelling companions in an MMO title?

Read more about Star Wars: The Old Republic's Companion Characters at the game's official website.

Companions Overview [Star Wars: The Old Republic]


Comments

    Typical BioWare

    Well Guild Wars let you take along NPC's though they didn't have the relationship part. Still it works.

    My experience in most MMOs is a solo experience anyway, so this sounds great to me.

    Old Republic just keeps looking better and better.
    I love story-based games, but I also enjoy playing with my friends. Old Republic looks like it can cater to both those needs extremely well.

    I think your online girl/boyfriend catching you with an NPC lover is exactly the sort of awkward experience that would make it more realistic. You can argue that you were only doing it for the buffs and it didn't mean anything but I'm sure they'll point out you could have got those buffs from another non-romancable companion.

    Ultimately I think romancing an NPC *is* cheating on your online partner. How that translates to the real world and the now tangled web we've weaved is great fun.

    DISCLAIMER: I may or may not enjoy reading shoujo manga sometimes.

    Sounds great. As for other players, Not everyone has or will have 2-4 online friends who will party together and do missions. Adding NPC party members can fill that gap, Its better than having no NPCs in your party. Its not like they are just a Pet or somthing either, As Mike said they will comment and doll out info.

    I like in game romances. I am about to marry Kira my companion. What will come of it? Who knows. Regular player romance in this game? Is there such a thing? Stop downing things Bioware does. Why do you think they are so popular? Just roll with it or don't. Don't screw it up for me though ☺

Join the discussion!

Trending Stories Right Now