The Lag And Fun Of Halo Reach’s Invasion

The Lag And Fun Of Halo Reach’s Invasion

Gameplay mode Invasion went live today for Bungie’s Halo Reach beta bringing with it multi-objective team gameplay with a few interesting twists and lots of lag.

I spent about an hour messing around with Invasion’s new gamemodes and while they’re quickly becoming my favourites the experience as a whole was marred by some absurdly bad lag issues. (The video above shows some of the early lag I ran into during a match.)

Invasion shows up as a new Matchmaking option in the beta. Once you select it you are thrown into matches that take place on a new map called Boneyard.

Standard Invasion has you either defending a series of objects as Spartans or attacking them as Elites. In the initial phase of the game the object are a set of generators. Elites can start off with Warrior or Assassin loadouts, while Spartans can be Scouts or Marksmen.

If the Elites take down a generator, the map expands a bit and the next objective becomes security areas that have to be held for about half a minute. In this phase Elites can be Dark Assassins or Zealots, while Spartans can be Guards or Recon Marksmen.

This phase also adds three vehicles to the map: a warthog, ghost and wraith.

The final phase has Elites trying to grab the Core and bring it back to their base.

In this phase Elites can be Rangers, Royal Zealots, Gladiators or Champion Assassins, while Spartans can choose to be Airborne, Expert Markesmen, Operators or Grenadiers.

The vehicles at this point include A Warthog, Scorpion, Ghost, Banshee and Wraith.

You can also play Invasion Slayer which has you rolling through three phases trying to hold randomly spawned locations.

Here are the loadouts for each class of Elite and Spartan:

Warrior (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Evade)
Assassin (Needler, No Secondary, 1 Plasma Grenade, Active Camo) – only available in Invasion, not Invasion Slayer
Dark Assassin (Needler, Plasma Pistol, 2 Plasma Grenades, Active Camo)
Zealot (Needle Rifle, Plasma Pistol, 2 Plasma Grenades, Evade)
Ranger (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Jetpack)
Royal Zealot (Needle Rifle, Plasma Repeater, 3 Plasma Grenades, Evade)
Gladiator (Energy Sword, Plasma Repeater, 2 Plasma grenades, Evade)
Champion Assassin (Needler, Plasma Repeater, 3 Plasma Grenades, Active Camo)

Scout (AR, Magnum, 2 Frags, Sprint)
Marksman (DMR, No Secondary, 1 Frag, Sprint) – only available in Invasion, not Invasion Slayer
Guard (AR, Magnum, 2 Frags, armour Lock)
Recon Marksman (DMR, Magnum, 2 Frags, Sprint)
Airborne (AR, Magnum, 2 Frags, Jetpack)
Expert Marksman (DMR, AR, 3 Frags, Sprint)
Operator (Shotgun, Magnum, 3 Frags, armour Lock)
Grenadier (Grenade Launcher, AR, 3 Frags, Sprint)

This mode seems to be the most interesting of the ones so far available, forcing players to try and play more cooperatively to win. Hopefully the lag issues will be sorted out by the weekend.

What do you think of Invasion?


  • Got through a few matches of Invasion this morning (or last night depending on how you look at it). I didn’t experience any lag though, at least nothing really noticeable.
    It’s a lot of fun and seems to be balanced pretty well. The elites feel stronger in one on one combat but that 4 minute clock is always counting down and it often seems to be pretty close at each phase.
    Spartans seem to get a lot of high level weaponry at second phase, though I haven’t found much for the elites. I also wonder if the grenade launcher as a loadout in phase 3 for the spartans might be a bit much, elites don’t seem to have a similar weapon.

    • No lag man. Make sure you are not downloading anything. If you for lag it either that or you don’t live in the u.s.

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