Fable III Breaks Tradition, Wind

Fable III Breaks Tradition, Wind
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Fable III is more than just bigger swords, bigger farts and more blood, says Lionhead Studios lead Peter Molyneux. It’s about touching people, kingly responsibility and… OK, it also has bigger weapons and more vicious wind-breaking action.

Molyneux says that the third entry in the Xbox (and PC) role-playing game series is going to address, in his words, the “messy, horrible, atrocious mistakes of Fable II”. In Fable III – set 60 years after the events of the previous game – there’s a less obtrusive HUD, less reliance on digging through menus, and a greater focus on action than RPG, trading the raw numbers of experience points for “followers”.

As you form and foster relationships with people by performing quests for them, they’ll become your followers in the second half of the game, when you overthrow the current king, becoming the ruler of Albion yourself. That’s the questing option.

The grind option for gaining followers to carry into the game’s second half can be accomplished with the Fable III “expressions” system. This expanded gameplay mechanic from Fable II lets you dance with, marry or get drunk with any of Albion’s citizens. Get them so drunk that they’ll becoming violently ill if you choose. Fart viciously directly into their faces for an uncomfortable length of time.

Respect you or repulsed by you, Fable III’s citizens will follow you.

Molynuex showed us a quick demonstration of one of the game’s numerous quests that occurs during the revolutionary half of the game, focusing on the combat of Fable III. There was still the same emphasis on hand-to-hand combat, mixed with gunplay and spells. Fable III’s new magic gloves let the player cast elemental spells, among other things, mixing and matching them for a variety of effects.

We got a chance to poke around the land of Albion, not using a paper map, but with a magnifying glass, zooming in and out of its forests, mountain ranges and plains in a Google Maps-like view.

Later in Fable III, as the king (or queen) of Albion, you’ll have the option to behave as you like, benevolent ruler of selfish son of a bitch. Either keep your promises to your followers or not. Turn the backbreaking factories of Albion into schools for children or raze the land and do with it as you wish.

Paint your royal castle pink, if you like, Molyneux says, or throw a weeks-long party in the style of Henry VIII by draining Albion’s coffers of their wealth for frivolous endeavours. Kings and queens can go to war with Albion’s neighbouring continents, like the nearby land of Aurora. Can they rule that land as well? Molyneux wouldn’t say.

Fable III also improves how a player can make himself or herself look, thanks to the addition of the Sanctuary.

The Sanctuary is your prettier replacement for the game’s start button. No longer will players delve into layered menus to alter their appearance or choose their weapons. In Fable III, they’ll enter a virtual dressing room, guided by the butler Jasper, voiced by John Cleese. This is where players can customise their clothing, hairstyles and armaments.

Women, Molynuex says, will look “as a woman should”, in Fable III, less like slightly different looking men. Better wardrobe options and better hairstyles await the fairer sex in this Fable.

There’s much more to Fable III, including a much improved cooperative gameplay system for online and local play, and still-unspecified, still-unconfirmed support for Xbox 360’s Kinect camera. With the game planned for a release in the fall of 2010 on Windows PC and the Xbox 360, we’ll know much more about what else Fable III brings to the series soon.

Until then, catch up on our other big Fable III preview from X10 for more.

Fable III’s Three Big Innovations: Touch, Weapons And Kingly Responsibility [Kotaku]


  • “messy, horrible, atrocious mistakes of Fable II”.

    I seriously don’t understand why so many people disliked Fable II (including, it seems, Peter).

    I thought it was an easy, fun game. To be perfectly honest, it was a nice change to be able to mash a few buttons and have some great sword fights or shoot outs, and not worry about technique and levelling the character. It made me able to enjoy the scenery.

    Anyway, each to their own I guess..

    • I am with you on that… yes it could have been alot better and there were some parts that were a bit meh. But overall it was a really interesting game, it was fun.

    • I agree, I found the game extremely addictive and was surprisingly impressed with it. The menu system was, however, terrible.

    • by messy, horrible and atrocious I’m assuming he’s talking about the menus. Wich while I enjoyed the rest of the game were pretty fucking horrible.

  • Molyneux says that upon purchasing the game you will immediately be issued a winning lottery ticket. Upon pressing any button you will experience a week-long orgasm, and standing near a copy of the game will reverse the ageing process while making you drastically more attractive to the opposite sex. Touching the game-disc itself will increase your intelligence, and the insertion of the disc into your console will end world hunger and spawn a stream of brilliant wii games, all of which make use of the wiimote in an innovative way and which bring gaming to a whole new level for all dedicated and descerning hardcore gamers.

    Molyneux finishes up by saying that urine is delicious, shoes are made of water and all cats are dogs.

    This is all i’m hearing…

  • So Fable III will have bigger farts, I’m guessing there’ll be an achievement called “I fart in your general direction”, or hopefully John Cleese will say it in-game.

  • The main issues I had with Fable II were a lack of customization options, lack of game length and lack of a decent ending.
    If he can nail those things it should be good

  • Interesting. I wonder when 2010 is scheduled to “fall”?

    No really, internet people, *stop saying that*. Some people dont have “fall”, they have “Autumn” and it’s at a totally different time of year.

    The internet is global, move with the times.

  • i played fable 1 didnt play 2 because i dont own a 360

    but to me unless it changed alot from fable 1 to number 2 less RPG to me is a bad thing

  • There are 2 main things I don’t want in Fable 3.

    The first thing is people following your character around every where. It was really annoying in Fable 2 how they would follow you into your house or follow you into other peoples houses when you wanted to steal something. Unfortunately it sounds like this will happen in Fable 3 aswell. I hope they at least give us an option to tell people to piss of.

    The second thing is how screwed up how npcs felt about you was. You could go on a killing spree in the middle of town and make everyone scared of you and hate you but then you just dance a couple of times and they love you again. It sounds like this will be different in Fable 3 with the 2 different types of expresions so that’s good.

    Also I’d like to add that I would love to see armour in the game. It wouldn’t add defence or stats or anything it would just be like clothes accept look like armour.

  • prove me wrong peter, but i doubt ill be able to paint my castle pink or have a week long party, without requiring me to /follow everyone.

  • I hope it does not end up like FF-XIII. Look what happened when they took out the RPG stuff in it. Though I am sure it will not, its still annoying when they “Streamline” games.

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