Guild Wars 2 Warrior: Fuelled By Adrenalin

The latest Guild Wars 2 class in the spotlight is the warrior, a master of weapons powered by adrenalin and suited for any situation, thanks to the game's newly revealed traits system.

At first the Guild Wars 2 warrior sounds a lot like the World of Warcraft warrior, only instead of building rage to fuel offensive skills, the Guild Wars version builds adrenalin. They have shouts that motivate allies and weaken foes. They even have different stances that affect how they build and maintain adrenalin.

It's a fair comparison, but then ArenaNet sprinkles a little paladin dust on the class, giving them banners that can be called down to buff their allies.

Fighting is made even more convenient using chains, series of skills that use the same hotkey and fire off in sequence, sort of like the roulette system used in Spellborn. For instance, the sword chain Sever Artery, Gash, and Final Thrust all reside on one key. Hitting that key once kicks off Sever Artery. The next press activates Gash. The third invokes Final Thrust, and then the whole thing resets. Neat and tidy.

Warriors can use nine different weapons: sword, axe, mace, shield, warhorn, greatsword, hammer, longbow and rifle. There are 19 different weapon combinations in all, and the warrior can have two active sets ready at all times, with a brief cooldown to keep them from swapping back and forth constantly. Each type of weapon will have a particular Burst skill, which uses up all the warrior's stored adrenalin in exchange for enhanced powers.

It seems like a pretty straightforward class, but what if you want to specialise? That's where the Trait system comes in.

Traits aren't simply Guild Wars 2's talent system. Rather than spending automatically accrued points in order to customise your powers, Traits are earned through challenges spread throughout the game world. A warrior might challenge a legendary fighter to a duel, while an Elementalist might quest for a mystical tome.

It all fits in with keeping you immerse in the game world and your personal story. You don't simply slot points to become a better swordmaster. You win those skills in battle.

How you use those Traits all depends on your personal choice.

Each class has a set of trait lines, with slots for major and minor Traits. Warriors, for instance, have Power, Tactics, and slots for each usable weapon. Before going into battle, you can assign traits to these lines, maximising the skills you feel are pertinent to the situation. There's even a Trait you can slot that removes the weapon switching cooldown I mentioned earlier.

Check out screens of the warrior below, and visit the official Guild Wars 2 web page for more on the innovative Trait system.


Comments

    It certainly look pretty enough - of course that means it would never run on my laptop lol

    Hmm a warrior class that looks kinda interesting rather than 20 buttons labeled hack and slash.

    Dual wield!! Woohoo!

    woo more awesome GW2 news

    Is Kotaku reposting every update to the guild wars 2 website? Could it be that this should be under advertisement instead of news?

    Of cause it's also possible that Mike Fahey has gotten bored with the MMO's out there and is looking for something to fill the gap. GW2 has my interest in that department so i'm all for the posts.

    Actually i might even ask for more, do we have any idea at the release date?

      Fahey does love his MMOs.

        I think that’s the first time I’ve had Kotaku staff reply to one of my posts (or one I’ve remembered to go back and check). For such a momentous occasion calls for microwave popcorn!

    Um. Very, very concerned about the direction this is going in. A sequel is supposed to IMPROVE on its predecessor, not throw everything out the window and start over fresh.

    While the traits system sounds interesting, the chain system seems depressingly indicative that they're going to abandon the iconic '8-skill build' system that made GW the best fantasy MMO there is. Why would I want to activate skills in preset 'chains' when I want to use Gash on ANY bleeding enemy rather than directly after Sever Artery? And why should I have to use both skills on an enemy if I want to use Final Blow, which is supposed to be used on any enemy who has less than 50% health? I can't shake the feeling that, when you get down to brass tacks, this new gameplay system is going to be, plainly and simply, NOT AS GOOD as in GW1.

    Of course, I need a detailed description of the exact skill system before I make any final judgements. This is my most anticipated game, I am SO dearly hoping it can live up to the legacy of the original.

    where is Australia can u Pre-order GW 2

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