Halo: Reach Campaign Eyes-On: Skyrockets In Flight

One of the more intriguing reveals of Microsoft's E3 press conference was a brief glimpse of a spacefighter combat level in the upcoming Halo: Reach. The Bungie team gave a longer look at it during a closed-doors demonstration later.

There will be only one spaceflight mission in the game, said Bungie's Eric Osborne. What we were shown was a truncated version of both the space combat and the ground conflict leading up to it. (It all matched up with the game's E3 trailer.) You will, as Noble Six (the game's protagonist) pilot a Sabre and help defend a cluster of UNSC space stations from a Covenant attack.

Straight away I saw no radar, just targeting reticules around enemy ships in view. That, plus the easy handling of the craft led me to believe at first this was on rails - it is not. You're free to roam over the available space, to bank right or left or, yes, do a barrel roll. It appeared you had a standard guns-and-torpedoes loadout, with a timed lock-on required for the latter. (Enemies may also do the same to you).

Osborne cleaned up the first wave of ships easily enough, and then the onslaught intensified. It wasn't clear to me if the stations were acquiring damage toward some mission failure point or if the level was just a kill-all-enemies setup not conditional to the story given. Teammate AIs assisted in the fight but weren't rockstar fighters.

Osborne said the flight controls will handle intuitively for those with experience flying Halo aircraft, and this mission comes about midway through the game, at a point where first-time players should be seasoned enough to handle it.

Preceding that battle, we saw a counterattack by Noble Six against a massive Covenant ground invasion. The battlefield transitioned from open-field combat against Elites jumping out of landing pods to industrial interiors somewhat reminiscent of the multiplayer beta's Boneyard map. The fight showcased some nice set pieces - a Wraith or a Ghost charging someone of your unit and getting wrecked when he goes into armour lock - as the score transitioned to an unconventional, driving guitar theme. Inside, an unsuspecting Elite conveniently prevented his backside for an easy assassination. Noble Six was directed to get to the Sabre before the Covenant destroyed it, and he did, beginning the space battle.

Osborne said the mission was included to give players a taste of something extra and to bring them further into a part of the story without relaying its outcome to them secondhand. But this is still a first-person shooter. After this sortie, there are no more.

We were also shown the game's cooperative Firefight mode, a carryover from Halo 3: ODST, this time with matchmaking available, per tremendous demand by the Halo community . (Previously, Firefight was friend-list only.) Osborne walked through the menus, showing complete customisation control over your firefight setup, with a la carte weapon and ability loadouts and skulls, the trigger points that deliver powers or modifiers to friends or foes. You can customise up to three.

Given that Halo: Reach is a prequel to the events of the first three games, we should expect this to end as a decisive victory for the Covenant. Osborne still promised surprises within an engrossing story that doesn't end as a downer.

"They're definitely heroes," he said of Noble Six's unit. "This will be about honour and sacrifice. And you still kick a ton of arse, you still blow a lot of stuff up." The game is due out Sept. 14.


Comments

    ZOMG!!!!

    Firefight!
    Halo Reach! (I'm liking the new weapons a little better)
    MATCHMAKING!

    I'm trying NOT to have a heart-attack!

    THIS IS AMAZING! Why would they have not announced Firefight earlier and more BIGGER cause its really popular. Well, unless they had announced it and I missed it?
    But the only reason I haven't spent more time playing Firefight is the lack of matchmaking - after a while people move on and with a limited friends list (compared to millions of people through matchmaking), there came a time where no one was available to play with.

    I'm upset the space flight mission is limited to one level. Looks like it has great potential to be fun and worth it! Hopefully it is quite a long level, otherwise it may feel well, pointless. And as if Bungie was just showing something off - for a future game release of theirs.

      I know the feeling in regards to Firefight. However, if you're keen for someone to play it with, you can hit me up on GT: AshuraMGS3SUB. I'm pretty much always up for a game, and I can occasionally rope one or two other people in. ^^

    "There will be only one spaceflight mission in the game"

    And I'm back to loving Bungie again.

    I can't wait for this game :3

    Well, I can safely say that this is definitely on my list.

    But why has Bungie given us a new ship to fly in space? Damn it Bungie give me a Longsword to fly! Ever since Halo 1 all I've wanted is a damn Longsword to fly. Give me bomb runs, give me seraph dogfights but by jove Bungie give them to me in a gorram LONGSWORD!!!!

    Turn the whole space flight thing into a new Freelancer IMO :P

    WTB old school Privateer\Elite style games.

    you know the new firefight is fully customizable. tou can tweek all the waves of enemies and the units that'll be in them, and gravity and and shields and like a tonne of other stuff. firefight tweeks down the page if ya interested

    http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810

    gonna be sweet.

      This is something I really wanted ever since it was announced. I mean sure the normal game of firefight was a lot of fun and ramped up the difficulty quite well, never too overbearing but never too easy.

      However there were some times when I just wanted to take on wave after wave of grunts. I love headshotting those little buggers. Or imagine multiple waves of gold elites with fuel rod guns or swords. Gonna be a lot of fun.

    typo:
    you said the elite prevented his back instead of presented.

    i'm starting to like halo less, they're straying way too far from the roots;which is the awesomeness of combat evolved.

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