Here Are Kinect's Technical Specs

A British retailer has posted a set of technical specifications for Microsoft's upcoming motion-control peripheral, Kinect. Interestingly, it says only two players can be tracked at any one time.

While the camera can track "up to six people", it can only handle two "active players" at a time, relegating the rest to support roles at best, and idle spectators at worst. Asking for six players at once may have been a pipe dream, but with the Wii supporting four players, a limit of two "active players" will be a let-down to owners upgrading and expecting the whole family to be able to play at once.

The specs in full are below:

Sensor

Colour and depth-sensing lenses

Voice microphone array

Tilt motor for sensor adjustment

Fully compatible with existing Xbox 360 consoles

Field of View

Horizontal field of view: 57 degrees

Vertical field of view: 43 degrees

Physical tilt range: ┬▒ 27 degrees

Depth sensor range: 1.2m - 3.5m

Data Streams

320x240 16-bit depth @ 30 frames/sec

640x480 32-bit [email protected] 30 frames/sec

16-bit audio @ 16 kHz

Skeletal Tracking System

Tracks up to 6 people, including 2 active players

Tracks 20 joints per active player

Ability to map active players to LIVE Avatars

Audio System

LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)

Echo cancellation system enhances voice input

Speech recognition in multiple

The specs carry with them a disclaimer, reading "This information is based on specifications supplied by manufacturers and should be used for guidance only", but if you were ever going to take a set of specs on face value, you'd take the ones provided by the, you know. Manufacturers of the device.

Kinect [Play.com]


Comments

    Microsoft Kinect: Fun for the whole family. Half at the time.

      Microsoft Kinect: Fun for half the family

    I think sony's move is the same thing as well.
    Only tracks max of 2 people regardless of the coloured balls, and the multiple controllers.

      http://www.gizmodo.com.au/2010/03/playstation-move-gimps-4-player-support/

      But then again, Natal did say 4 people can play. Smoke and mirrors!

        Thanks for that, knew I saw it somewhere.
        Couldnt remember the details.

        At least I dont have to worry about going over board with 4 move controllers now.

    I reckon 2 players would depend on the game...
    Perhaps more 'casual' games that doesn't require you jumping around like a moron would allow something like 4 players but more active games and 'core' games perhaps would be limited to 2 players.

    Well hopefully, for Kinects sake.

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